ostef / Vk-EngineLinks
Vulkan based game engine
☆68Updated 2 months ago
Alternatives and similar repositories for Vk-Engine
Users that are interested in Vk-Engine are comparing it to the libraries listed below
Sorting:
- JoltPhysics C interface☆169Updated 3 weeks ago
- shader-slang bindings for odin☆29Updated 3 weeks ago
- A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single functi…☆123Updated 6 months ago
- Jolt binding for Odin☆21Updated 6 months ago
- A port & overhaul of Vertex Engine GPU Font Cache for the Odin programming language☆28Updated 4 months ago
- An enum-backed array module for Jai☆20Updated 2 months ago
- ☆104Updated this week
- binding for VulkanMemoryAllocator c interface☆27Updated 4 months ago
- A comprehensive list of custom game engines☆227Updated 3 months ago
- A demo app using Odin and Raylib to show different ways of simulating a game with a fixed timestep update loop☆39Updated last year
- C wrapper for Jolt Physics☆59Updated last month
- A deferred physically based 3D renderer into a simple to use header-only library.☆71Updated last year
- A light-weight header only Entity Component system for C++☆144Updated 3 months ago
- An OpenGL game engine with simple architecture and easy to understand codebase☆49Updated 5 months ago
- A utility wrapper that jump starts initialization of Vulkan for Odin Language.☆32Updated last month
- Raylib 100% GPU particles example in 3D. Uses compute shaders and is fully documented. Millions of particles at 60 fps on a laptop.☆167Updated last year
- A Very simple Renderer API☆62Updated 2 years ago
- Odin bindings for FMOD☆40Updated last month
- 2024's small template to start your raylib game. Featuring 3D, C 2017, Raylib 5.0, OpenGL 3 and a modular architecture.☆36Updated this week
- String modules for Jai