onidev / Windows-Crash-Report-CppLinks
Automatically grabs newly occurred Windows crash logs and sends the version/offset to an external online database for you to review
☆8Updated 9 years ago
Alternatives and similar repositories for Windows-Crash-Report-Cpp
Users that are interested in Windows-Crash-Report-Cpp are comparing it to the libraries listed below
Sorting:
- Lua C++ wrapper prototype☆22Updated 11 years ago
- C++ Memory allocator for packet queues that free() in roughly the same order that they alloc().☆16Updated 7 years ago
- Engine for developing 2D games☆13Updated 6 years ago
- SIMD-optimized math library in C++☆23Updated 7 years ago
- Automatic reloader of constants during runtime, featuring type inference. Written in C++11.☆14Updated 10 years ago
- ☆12Updated 8 years ago
- A quadtree implementation in C99☆23Updated 10 years ago
- collection of opengl effects (WIP)☆12Updated 8 years ago
- ☆12Updated 8 years ago
- Simple beat detection header library☆20Updated 13 years ago
- OpenGL / XML + Lua Game GUI library.☆19Updated 6 years ago
- TinyThread++ fork with lambda, future and continuation support.☆30Updated 13 years ago
- Dynamic, Contiguous-Memory Objects Pool☆13Updated 7 years ago
- A binary tree based memory allocator in C.☆11Updated 7 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Fork of icculus's HLSL Bytecode -> GLSL translator with tweaks for MonoGame☆15Updated 2 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Hertz, simple framerate locker (C++11)☆18Updated 9 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- A handy string interpolator (C++11)☆13Updated 9 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 9 years ago
- OpenGL Model Viewer☆16Updated 2 weeks ago
- Single header library for creating image atlases.☆27Updated 3 years ago
- a lightweight SIMD vector, matrix and quaternion library☆32Updated 2 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- ☆16Updated 8 years ago
- Sand is a lightweight time controller (C++11)☆19Updated 9 years ago
- ☆9Updated 4 years ago
- A C++11 thread pool and profiler☆29Updated 6 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Updated 8 years ago