nlguillemot / fictional-doodleLinks
☆17Updated 9 years ago
Alternatives and similar repositories for fictional-doodle
Users that are interested in fictional-doodle are comparing it to the libraries listed below
Sorting:
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 8 years ago
- Vulkan renderer / game engine☆27Updated 6 years ago
- Game development framework / engine designed for programmers, focusing at ease of use.☆41Updated last week
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Hobby software rasterizer.☆72Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- rex engine and game☆15Updated 4 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆24Updated 5 years ago
- A free C++ game development framework for Windows.☆41Updated last week
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆94Updated 9 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- 3D Graphics Engine☆46Updated this week
- Igneous is an open source game engine written in C++.☆51Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 2 weeks ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- A Tiny 3D Game Engine☆40Updated 3 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Yet another multiplatform C++ framework to make games☆85Updated last week
- SSE Frustum Culling Demo☆73Updated 4 years ago
- A D3D12-based rendering engine☆58Updated 4 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆99Updated 2 years ago
- Rendering engine and editor☆12Updated last year
- Simple header-only C++ software renderer☆34Updated 2 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- Simple Vulkan application☆27Updated last month
- 3D graphics engine using OpenGL☆66Updated 7 years ago
- A shader-based Software Renderer Using The LightSky Framework.☆13Updated last week
- Next-gen general purpose game engine written in modern C++☆62Updated 3 months ago