nimsb / BaguetteView external linksLinks
☆128Jan 29, 2026Updated 2 weeks ago
Alternatives and similar repositories for Baguette
Users that are interested in Baguette are comparing it to the libraries listed below
Sorting:
- trigger is a modular rigging tool for Autodesk Maya. Any type of creature and many non-character props can be rigged with trigger☆49Oct 26, 2025Updated 3 months ago
- Simple collision detection node.☆21Feb 19, 2024Updated last year
- ☆36Apr 10, 2024Updated last year
- It's like Shape Editor in Maya but works with skeletons (transforms).☆28Oct 23, 2025Updated 3 months ago
- Bell collider for Maya☆60Oct 23, 2025Updated 3 months ago
- Skin export / import tools for Autodesk Maya☆203Jul 24, 2025Updated 6 months ago
- proof of concept of machine learning rivet node☆58May 25, 2020Updated 5 years ago
- Procedural rigging tool for Maya☆76Jan 12, 2023Updated 3 years ago
- Fit rigged joint skeleton to mesh that has been modified, or scaled, with the weights.☆52Nov 10, 2024Updated last year
- Alternative Node Editor window with improvements☆91Jan 17, 2026Updated 3 weeks ago
- ☆22Apr 10, 2024Updated last year
- A tool to automatically generate lip sync animations in Autodesk: Maya using Montreal Forced Aligner.☆36Apr 8, 2024Updated last year
- ☆13Dec 10, 2023Updated 2 years ago
- ☆36Jun 23, 2024Updated last year
- Maya Ascii (.ma) preview and visualization tool☆62Dec 3, 2023Updated 2 years ago
- A simple visual front end to the Maya UE4 RBF plugin delivered with MetaHumans☆160Dec 7, 2023Updated 2 years ago
- SRT RBF Node for Maya 2020☆33Aug 31, 2022Updated 3 years ago
- Script to create collisions in Maya. Uses Maya muscles. Useful for rigs! Written in Python with PySide2 and PyMel.☆17Oct 28, 2020Updated 5 years ago
- a tool for retargeting mesh deformation using Radial Basis Functions (RBF) and skin weight-based clustering. It is primarily designed for…☆41Apr 1, 2025Updated 10 months ago
- Maya component-based rigging☆45May 30, 2023Updated 2 years ago
- Mesh shaped controls for Maya☆43Jul 9, 2024Updated last year
- Animation retargeting tool for Autodesk Maya. Retargets mocap to a custom rig with a few clicks.☆127Nov 24, 2024Updated last year
- Various maya tools that I write for my personal projects.☆276Oct 27, 2020Updated 5 years ago
- Create collision detection using expression node.☆66Mar 19, 2024Updated last year
- ☆53Feb 16, 2019Updated 7 years ago
- Full mechanical rigging toolkit for Maya☆20Aug 7, 2025Updated 6 months ago
- Maya surface attract deformer☆17Jun 21, 2023Updated 2 years ago
- A modular rigging framework for Autodesk Maya☆37Sep 7, 2023Updated 2 years ago
- Stack Based Rigging Framework☆17Feb 3, 2026Updated last week
- open source animation workflow plugin for Maya☆54Jun 9, 2021Updated 4 years ago
- ☆22Jun 6, 2025Updated 8 months ago
- Various small tools for Maya☆122Feb 18, 2023Updated 2 years ago
- Fast and persistent subset of maya.cmds☆209Sep 6, 2024Updated last year
- Maya toolkit used to save/load pose and animation clip.☆30Aug 6, 2019Updated 6 years ago
- proof of concept of skinCluster for transforms☆37May 22, 2020Updated 5 years ago
- Autodesk Maya scripts, plugins, notes☆25Oct 22, 2023Updated 2 years ago
- Data Centric Modular Rigging System☆45Nov 12, 2024Updated last year
- BlendTransforms plug-in for Maya☆23Jan 6, 2018Updated 8 years ago
- BEAR - Maya Rigging Tool | Core Version☆27Updated this week