nikki93 / grall2
The sequel to GraLL. Has a whole lot of new stuff: Another dimension, better physics, gravity-switching, Python scriptability, real save/load, new types of obstacles.
☆22Updated 11 years ago
Alternatives and similar repositories for grall2
Users that are interested in grall2 are comparing it to the libraries listed below
Sorting:
- Xcode + GLFW 3 adaptation of the Learning Modern 3D Graphics Programming (http://www.arcsynthesis.org/gltut/) tutorials.☆26Updated 10 years ago
- A game development toolkit similar to pygame, except running on Javascript instead.☆31Updated 14 years ago
- Zero-Overhead bare-metal GPGPU library for C++ on Windows.☆15Updated 8 years ago
- API Proposals☆24Updated 4 years ago
- Haxe-c++ bindings for OpenGL 3.3+☆29Updated 11 years ago
- BtOgre is a very thin and small Bullet-Ogre connection. This wrapper does not try to provide its own RigidBody or CollisionShape classes.…☆54Updated 12 years ago
- A simple, MIT licensed, way to use native font rendering.☆24Updated 8 years ago
- IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT…☆61Updated 6 years ago
- Experimental programming language☆11Updated 6 years ago
- JavaScript and Objective-J compiler☆13Updated 8 years ago
- RGB / RGBA parsing / formatting☆20Updated 11 years ago
- MacOS X QuickLook plugin for PowerVR .pvr files.☆41Updated 12 years ago
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- ☆16Updated 11 years ago
- texture synthesizer; mainly for tile engines☆35Updated 15 years ago
- This experiment is no longer available.☆9Updated 7 years ago
- AS3 Amiga SoundTracker (MOD) and FastTracker (XM) Replay Library☆51Updated 13 years ago
- Write a WebAseembly game by hand☆28Updated 7 years ago
- A read-only mirror of the antigrain SVN repository.☆32Updated 10 years ago
- A WebGL reimagination of Stunts.☆15Updated 13 years ago
- A simple software renderer.☆16Updated 12 years ago
- Squishy pixel-art spaceships on the GPU☆53Updated 11 years ago
- Numerical and tensor functions for haxe☆13Updated 7 years ago
- Messing around with a Terraria like terrain in haXe☆15Updated 13 years ago
- Lunar Workshop☆12Updated 11 years ago
- A quadtree implementation in C99☆23Updated 10 years ago
- A basic walk cycle for voxel.js☆23Updated 10 years ago
- NessEngine is a 2D rendering engine for games☆34Updated 9 years ago
- Legacy official MegaZeux git repository. Use http://github.com/AliceLR/megazeux instead.☆14Updated 6 years ago
- ☆52Updated 3 years ago