rsanchezsaez / gltut-glfwView external linksLinks
Xcode + GLFW 3 adaptation of the Learning Modern 3D Graphics Programming (http://www.arcsynthesis.org/gltut/) tutorials.
☆26Jan 13, 2015Updated 11 years ago
Alternatives and similar repositories for gltut-glfw
Users that are interested in gltut-glfw are comparing it to the libraries listed below
Sorting:
- Rollback netcode example for Godot (OUTDATED)☆12Sep 15, 2021Updated 4 years ago
- The prototype for Sonic 2 HD I wrote in 2012 using C# / XNA.☆12Oct 8, 2017Updated 8 years ago
- Cirno's Perfect Collision Library: Now you, too, can slam things together!☆13Aug 14, 2016Updated 9 years ago
- Progress on our disassembly of Super Mario World 2: Yoshi's Island☆17Feb 19, 2016Updated 9 years ago
- Lua scripting API and guides for StepMania 5☆16Jan 9, 2026Updated last month
- A screensaver that emulates the backgrounds from Sonic levels.☆16Jul 31, 2017Updated 8 years ago
- 2D Platform game engine written in straight C# which features Sonic the Hedgehog style gameplay.☆14Nov 19, 2016Updated 9 years ago
- GLSL development environment☆32May 13, 2022Updated 3 years ago
- math for origami. linear algebra, geometry, 2D and 3D, good interoperability with SVG☆25Aug 31, 2023Updated 2 years ago
- Expanding human knowledge of Zelda64 (mostly Majora's Mask), slowly.☆23Oct 14, 2018Updated 7 years ago
- CHIP-8 Virtual Machine in Lua☆16Apr 10, 2017Updated 8 years ago
- A repository for the source code of the Schwarzerblitz 3D Fighting Game Engine☆24May 12, 2022Updated 3 years ago
- a custom installation of Fedora 21 geared towards arcade cabinets running Stepmania and its derivatives.☆19Jan 30, 2016Updated 10 years ago
- Lua scripts for emulators supporting Emulua☆25Dec 10, 2025Updated 2 months ago
- Magic-free in-game REPL for the Love game engine☆39May 1, 2014Updated 11 years ago
- A open source fighting game engine that supports MUGEN resources.☆21Mar 9, 2025Updated 11 months ago
- A loop that display a scrolling background made of many tiles☆33Dec 16, 2015Updated 10 years ago
- A simple way to make resolution-independent Love2D games☆23Aug 1, 2017Updated 8 years ago
- Serialize Lua tables to C structs and strings.☆30Aug 14, 2015Updated 10 years ago
- DirectInput/Xinput hotplug emulation wrapper☆34Feb 21, 2024Updated last year
- 2D Engine for fighting games☆35Apr 22, 2024Updated last year
- tools for compiling sound and music data for n64 sdk homebrew games☆12Jan 2, 2024Updated 2 years ago
- A simple classic Snake3D game made with unity 5.3☆11Jul 23, 2017Updated 8 years ago
- Reverse Perspective Camera for OpenGL (Three.js)☆30Nov 15, 2025Updated 3 months ago
- Implementation of the Animalese speech system using Unity and FMOD☆11Oct 24, 2020Updated 5 years ago
- Links to all assignments for a graphics 101 course.☆15Aug 28, 2024Updated last year
- naughtyemu.gb: silly Game Boy internal bus conflict test ROM☆12Dec 6, 2017Updated 8 years ago
- Virtual Light Machine (1995) by Jeff Minter☆15Mar 1, 2025Updated 11 months ago
- The projects and materials that accompany the Face Tracking with RealityKit course☆13Feb 2, 2021Updated 5 years ago
- NoDice level editor and MusConv utility supporting my specific disassemblies☆10Jan 10, 2021Updated 5 years ago
- The standard library Lua never had!☆30Jun 26, 2015Updated 10 years ago
- Open source bios for the NeoGeo☆39Aug 3, 2015Updated 10 years ago
- gorynlich, 2d platform dungeon romp☆13Nov 8, 2021Updated 4 years ago
- example code for Mode 7 perspective☆13Apr 13, 2016Updated 9 years ago
- A Unicode code page 437 font☆12Jan 19, 2015Updated 11 years ago
- An experimental microgame maker☆13Oct 4, 2020Updated 5 years ago
- debug-oriented fork of bsnes v073☆11Mar 31, 2024Updated last year
- sphere2cube☆12Nov 22, 2018Updated 7 years ago
- Squirrel is a high level imperative, object-oriented programming language, designed to be a light-weight scripting language that fits in …☆14Jan 22, 2016Updated 10 years ago