newpolaris / MikudayoLinks
☆16Updated 4 years ago
Alternatives and similar repositories for Mikudayo
Users that are interested in Mikudayo are comparing it to the libraries listed below
Sorting:
- Simple MMD(PMD/VMD) loader in C++☆114Updated 9 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆43Updated 6 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- File parser for PMD,PMX,VMD (used in MikuMikuDance)☆159Updated 3 years ago
- Cross-platform real-time rendering engine just for myself☆102Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- KTX file format source☆78Updated last month
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Port of AMD's TressFX hair rendering and simulation technology to OpenGL☆13Updated 2 years ago
- SPIR-V Code Generator / Graph Editor GUI☆67Updated 4 years ago
- GameWorks cross-platform graphics API samples☆35Updated 9 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- MMDでEffekseerを再生させるプラグインです。☆16Updated 8 years ago
- 3D painting tool☆39Updated 12 years ago
- GPU Texture Baking Tool☆116Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆36Updated 2 years ago
- A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.☆21Updated 5 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆108Updated 8 months ago
- An easy-to-use, cross-platform, graphics render library written entirely in rust☆28Updated 6 years ago