nevarman / UnityWaterShadersTest
Unity water shaders(trying for mobile)
☆19Updated 10 years ago
Alternatives and similar repositories for UnityWaterShadersTest:
Users that are interested in UnityWaterShadersTest are comparing it to the libraries listed below
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆41Updated 6 months ago
- Mask by alpha channel bloom effect for Unity.☆55Updated 8 years ago
- Unity GrabSquares Effect☆47Updated 7 years ago
- Update built-in ParticleSystem with ComputeShader☆25Updated 6 years ago
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago
- Unity example: drawing something like a pincushion☆36Updated 9 years ago
- Simple per-poly vertex painter for Unity☆59Updated 8 years ago
- A Screen space distortion effect for Unity☆36Updated 8 years ago
- Example of how to get a smooth fog effect in Unity 3D☆37Updated 8 years ago
- The shader scaffolding tool for Unity.☆46Updated 7 years ago
- Unity3d effect collection.☆55Updated 9 years ago
- Bezier Curve Library for Unity3d☆37Updated 7 years ago
- This is a shader that enables dissolving particles by using Unity's custom particle data☆17Updated 6 years ago
- ☆21Updated 6 years ago
- Multiple render targets without camera object for Unity.☆22Updated 9 years ago
- Light probe editor for Unity.☆72Updated 11 years ago
- LookUpTable generator for Unity.☆62Updated 7 years ago
- An example showing how to generate per-object motion vectors when using DrawMesh.☆79Updated 7 years ago
- Adaptation of the standard Unity PBS shader to include Toon lighting☆28Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Unity project for "A Technical Deep-Dive into Unity's Asset Pipeline" presented at Develop: 2018☆36Updated 3 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- An image effect based distortion/heat effect that doesn't use grab pass☆60Updated 4 years ago
- ☆32Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- An example of HLSL fog and surface shader fog.☆27Updated 12 years ago
- Unity3D Camera Effects☆17Updated 8 years ago
- My custom set of Standard Unity3D (v5+) shaders as used in my current game in development: https://twitter.com/hauntedoutbreak☆12Updated 9 years ago
- Fluid2D Blur Post Processing Effect for Unity☆49Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 7 years ago