nenjiru / BlendShapeMixer
Create and mix Unity's BlendShape presets
☆13Updated 5 years ago
Alternatives and similar repositories for BlendShapeMixer:
Users that are interested in BlendShapeMixer are comparing it to the libraries listed below
- Adjust a character's body proportions without setting up blendshapes☆22Updated 7 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 5 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Edge detection with Depth, Normal and MeshID.☆21Updated 6 months ago
- ☆20Updated 3 years ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- A simple example of creating custom Track and Clip☆44Updated 3 years ago
- A component used to display temporary textures generated during the rendering process(e.g. GBuffer,AO Texture) on the game screen☆13Updated 3 years ago
- Ghost of Tsushima lantern system from the duels☆23Updated 4 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆22Updated 3 years ago
- Generic editor for instanced properties in Unity materials.☆22Updated 6 years ago
- Source code for the tutorial on how to use the job system☆16Updated last year
- Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/com…☆24Updated last year
- A small debugging tool to draw the editor scene with replacement shaders.☆22Updated 3 years ago
- A ground slash attack vfx implemented with a Mesh, decal textures, VFX Graph and some programming. Made in Unity URP.☆15Updated 2 years ago
- Viewer of unity mesh renderer uv in baked lightmap.☆14Updated 6 years ago
- ☆24Updated 5 years ago
- Implementation of simple liquid wobble using Shader Graph in Unity☆21Updated 8 months ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Make different kinds of typical Visual Effects which could be valuable reference.☆20Updated 6 years ago