nenjiru / BlendShapeMixer
Create and mix Unity's BlendShape presets
☆13Updated 2 weeks ago
Alternatives and similar repositories for BlendShapeMixer:
Users that are interested in BlendShapeMixer are comparing it to the libraries listed below
- Adjust a character's body proportions without setting up blendshapes☆22Updated 7 years ago
- An example of mesh deformation in Unity☆30Updated 3 years ago
- Minimalist simplex library☆46Updated 2 years ago
- PivotPainter tools and shaders for unity☆25Updated 2 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated 2 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- ☆24Updated 5 years ago
- BlendShapeController timeline track - pose & animate blendshapes on Unity's Timeline☆18Updated 5 years ago
- ☆26Updated 4 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆23Updated 3 years ago
- Ghost of Tsushima lantern system from the duels☆23Updated 4 years ago
- ☆14Updated 11 months ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆12Updated 3 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 4 years ago
- Some game mechanic implementation in Unity.☆26Updated 3 years ago
- ☆13Updated 5 years ago
- Implementation of simple liquid wobble using Shader Graph in Unity☆21Updated 8 months ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 2 years ago
- ☆17Updated 3 years ago
- Generate VAT, NormalTex, Material, and Prefab from animated model.☆17Updated 2 years ago
- Source code for the tutorial on how to use the job system☆16Updated last year
- Amazon Lumberyard Bistro scene setup for Unity☆32Updated 10 months ago
- ☆15Updated 5 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Unity visual effect collection.☆15Updated last year
- Skybox shaders for Unity.☆26Updated 5 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year