ShreveportArcade / Tuesday
Adds TMX import, edit, and export support to Unity3D.
☆12Updated 4 years ago
Alternatives and similar repositories for Tuesday:
Users that are interested in Tuesday are comparing it to the libraries listed below
- Pixel sprite generator ported to C Sharp☆21Updated 8 years ago
- Sokoban clone in Unity5.☆15Updated 7 years ago
- much faster 2d level creation☆22Updated 6 years ago
- ☆58Updated 9 years ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 4 years ago
- Binocle is a simple 2D code-based framework for Unity☆23Updated 3 years ago
- STACK Engine - graphic adventure game engine based on .NET☆23Updated last year
- A package for Unity which will allow you to render images atlases to be used in developing first person grid dungeon crawlers.☆34Updated last year
- An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font sup…☆21Updated 7 years ago
- Minimal 2D drawing framework for Unity☆13Updated 10 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆52Updated 4 years ago
- CSG Editor made in C#☆23Updated 2 years ago
- A game engine utilising "Tiled" map files☆17Updated 2 years ago
- A Unity add-on that converts Quake style *.map files into Unity game objects.☆22Updated 3 years ago
- A Demo Project utilizing the Open Source Godot Engine to incorporate racing and gameplay core functions based on popular sci-fi racing ga…☆24Updated 6 years ago
- GPU shader version of HQx filter☆48Updated 3 years ago
- A collection of C# libraries designed for creating games and developer tools.☆39Updated 6 years ago
- A Unity frontend for mrhelmut's GB emulator "LeBoy"☆14Updated 3 years ago
- C# XNA implementation of Tiled map reader. http://www.mapeditor.org/☆19Updated 11 years ago
- A framework to easily build 2D games using FNA.☆16Updated last year
- Convert terrain tiles to procedural corner Wang tilesets☆65Updated 7 years ago
- ☆16Updated 6 years ago
- The creation of graphical tiles based on segmenting a 2D boolean array into chunks☆43Updated 10 years ago
- Custom upscaling shaders for Unity3D☆16Updated 8 years ago
- AGS (Adventure Game Studio) reimagined in Mono☆29Updated 2 years ago
- A simple framework for automating content pipelines for indie games☆13Updated last year
- ECS example that demonstrates collision detection in the flecs ECS framework☆26Updated 5 years ago
- An implementation of the C# UnityEngine namespace that works in Godot☆32Updated 6 years ago
- Some procedural planet generation in Unity 5☆15Updated 9 years ago
- A C#/Monogame wrapper for most of GML's (Short for "Game Maker Language's") functions made to help developers more easily migrate their g…☆28Updated 8 years ago