microsoft / xbox-live-samples
This repo contains the samples that demonstrate the API usage patterns for Microsoft Xbox Live Service. These code samples target the Universal Windows Platform (UWP) and Xbox One XDK. To get access to the Xbox Live service, you can join the Xbox Live Creators Program at https://aka.ms/xblcp, or apply to the ID@Xbox program at http://www.xbox.co…
☆147Updated last year
Alternatives and similar repositories for xbox-live-samples:
Users that are interested in xbox-live-samples are comparing it to the libraries listed below
- This repo contains Microsoft Xbox Live Service API (XSAPI) that enables game developers to access Xbox Live. To get access to the Xbox Li…☆354Updated 4 months ago
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆697Updated last year
- The Microsoft Xbox Live Developer Tools enables game developers to create their own tools for the Xbox Live service and access ones creat…☆133Updated last month
- Programmatically control your development Xbox One consoles.☆85Updated last year
- The Xbox Live Trace Analyzer tool ensures your title is using Xbox Live Services in an optimal fashion. Generate usage logs for your titl…☆34Updated 3 weeks ago
- Documentation for developing with the Xbox Live services☆56Updated 5 months ago
- A 3D DirectX game for the Universal Windows Platform.☆114Updated last year
- This is a wrapper for game developers to use to upload into partner center via API's.☆40Updated this week
- The Xbox Live Unity Plugin provides a way for developers in the Xbox Live Creators Program to quickly and easily integrate Xbox Live func…☆167Updated 2 years ago
- Game development samples published by the Xbox Advanced Technology Group using the Microsoft GDK.☆270Updated 3 weeks ago
- Debugging tools for Direct3D-based software☆90Updated 11 months ago
- DirectX Tool Kit samples☆77Updated 3 weeks ago
- Samples Content Exporter from the legacy DirectX SDK☆60Updated 5 months ago
- This repo is the official home of PlayFab on GitHub. Subscribe to it to be notified of announcements and service releases.☆79Updated last year
- This Fiddler plug-in will simulate your title's behavior due to lack of connectivity to various Xbox Live services. For example, you can …☆19Updated last year
- Sample to show import and DirectX rendering for glTF files☆163Updated last year
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆451Updated 3 weeks ago
- Introductory DirectX 12 sample☆151Updated 4 years ago
- OnlineSubsystem interface implementation for GOG Galaxy platform☆40Updated 3 months ago
- Unity Plugins for Windows Store and Azure related functions.☆81Updated 6 years ago
- High performance build system for Windows, OSX and Linux. Supporting caching, network distribution and more.☆21Updated 3 years ago
- Intel Asteroids DirectX 12 Sample☆131Updated 10 months ago
- Games for Windows and the DirectX SDK blog☆120Updated this week
- DXUT is a "GLUT"-like framework for Direct3D 11.x Win32 desktop applications; primarily samples, demos, and prototypes.☆440Updated 3 weeks ago
- The libraries, headers, and documentation for accessing the PlayFab Party feature.☆22Updated 5 months ago
- DirectX Capabilities Viewer utility (dxcapsviewer.exe)☆131Updated 3 weeks ago
- The Unity package for PC GDK developers.☆57Updated 10 months ago
- Microsoft Game Stack Live post-show materials☆23Updated last year
- C# & SlimDx exploration of Frank Luna's Introduction to 3D Game Programming with DirectX 11☆104Updated 10 years ago
- A client library that wraps the Windows Device Portal REST APIs.☆184Updated 2 years ago