glitch100 / Halo-APILinks
Halo API - A C# Wrapper for Halo 5 and Halo Wars 2 API's - Easy to use, and implement. Open Source goodness for the community!
☆23Updated 3 years ago
Alternatives and similar repositories for Halo-API
Users that are interested in Halo-API are comparing it to the libraries listed below
Sorting:
- A C# wrapper for the Halo® 5 Game Data API.☆22Updated 7 years ago
- Shader generator for third generation Halo games.☆8Updated 3 weeks ago
- A new level editor for the Halo games based on a CSG/Brush workflow, similar to Source/Quake level editing.☆37Updated 2 years ago
- Yes, it's *that* Halo tool.☆29Updated 7 years ago
- Open Source Tools and Engine for Halo 2☆61Updated 2 years ago
- A living knowledge base for the Halo CE modding community☆61Updated this week
- Third party scripts and plugins for Noesis.☆18Updated 3 years ago
- ☆11Updated 5 years ago
- Halo / Blam engine support for Blender.☆15Updated 3 years ago
- UE4 4.21 project which serves as an example on how to implement blueprint code through a single asset replacement for Halo the Master Chi…☆12Updated 5 years ago
- .NET core DDS reader and converter☆42Updated 6 years ago
- Authentically researching and rebuilding Halo's music with original hardware, + new and original music with the same genuine sound palett…☆11Updated 3 years ago
- A Halo game file explorer☆93Updated 3 weeks ago
- Documentation related to modding Halo Wars☆22Updated last year
- Port of doom3 / idtech4 to C#.☆20Updated 11 years ago
- SharpQuake is a GLQuake reimplementation in C# using the OpenTK library☆53Updated 2 years ago
- A mod to restore and add functionality to the Halo 2 Editing Kit.☆40Updated 3 years ago
- Python 3 library for modifying and creating Halo content based on the Supyr_Struct Library.☆10Updated 3 months ago
- Fork of Wrye's Wrye Mash☆19Updated 9 years ago
- Scripts for content tools (eg, 3dsmax) for various Halo games☆24Updated 7 years ago
- Duke Nukem 3D ported to C# Unity☆30Updated 3 years ago
- vkblam is a re-implementation of the Halo 1 blam engine's graphics library in vulkan.☆32Updated last month
- Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)☆25Updated last year
- C# library for parsing and reading BSP (Binary Space Partition) structures in Quake-based game engines☆95Updated last year
- A application made to extract assets from cache files of H2v using BlamLib by KornnerStudios.☆16Updated 4 years ago
- A library for working with RenderWare binary files.☆14Updated last year
- ☆13Updated 6 months ago
- Tool made for the H2CE (Halo 2 Custom Edition) mod for downloading its maps☆10Updated 7 years ago
- SparkEdit 2: Electric Boogaloo☆15Updated 3 years ago
- first proof of concept simpsons hit & run engine in C#☆13Updated 6 years ago