mbmtrex / Bone-Animation-Texture-BATLinks
☆19Updated 10 months ago
Alternatives and similar repositories for Bone-Animation-Texture-BAT
Users that are interested in Bone-Animation-Texture-BAT are comparing it to the libraries listed below
Sorting:
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆71Updated last year
- ☆17Updated last year
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 10 months ago
- A work in progress solution for capsule shadows in Unity.☆126Updated 2 years ago
- Unity DOTS custom skinned mesh rendering prototype for the Latios Framework☆36Updated 3 years ago
- Height fog implementation for Unity☆19Updated last year
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Updated 5 years ago
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- ground truth ambient occlusion in unity urp☆44Updated 4 months ago
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 6 years ago
- Unity code samples from the Accelerate Solutions Games team☆49Updated 4 years ago
- ☆18Updated 4 years ago
- A unity plugin that automatically calculates smooth normals for outline rendering.☆84Updated 10 months ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆46Updated last year
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- Hair cards shader for unity universal render pipeline☆45Updated 2 years ago
- Tree&Grass System for Unity URP.☆115Updated 2 years ago
- Occlusion culling for Unity☆38Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Demonstration of creating an Outline Effect for Render Graph using Unity 6, which allows per-object renderer selection.☆31Updated last year
- A simple, SRP compatible, mobile toon shader for unity.☆24Updated 5 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Updated 3 years ago
- A periodical texturing in Unity☆70Updated 3 years ago
- HD Pipeline HairFX shader☆13Updated 3 years ago