NoisyChain / Sharp-CollisionsLinks
Deterministic collision system written in C#
β12Updated last month
Alternatives and similar repositories for Sharp-Collisions
Users that are interested in Sharp-Collisions are comparing it to the libraries listed below
Sorting:
- Rollback Networking Library Written in C#β20Updated 8 months ago
- Deterministic physics using C# in Godot 3.x. π₯β55Updated 2 years ago
- A Godot demo that uses the Arch ECS system.β31Updated 2 years ago
- Alcatreize is a custom, deterministic physics system, with pixel perfection in mind.β20Updated 6 months ago
- SimpleGOAP is a lightweight C# implementation of goal oriented action planning.β30Updated 3 years ago
- Client Side Prediction With a RigidBody Movement Systemβ44Updated 7 months ago
- A lightweight and easy to use entity component system with an effective feature set for making games.β66Updated 3 years ago
- Zara Engine for Survival Gamesβ69Updated last year
- C# ECS demos for π₯ Friflo.Engine.ECS: Godot, MonoGame & Unityβ25Updated last year
- β24Updated 4 years ago
- BestoNet is a custom rollback networking solution developed for the fighting game Idol Showdown. Built in C# for Unity, it integrates witβ¦β60Updated 4 months ago
- Water Template for Flax Engineβ24Updated 2 years ago
- The innovative easy-to-use high performance multiplayer solutionβ16Updated 7 months ago
- High level c# Networking for Godot based on popular open source Unity networking solutions Mirror and Mirageβ27Updated 4 months ago
- A 2D Physics Library for Networked Gamesβ56Updated 6 years ago
- small example on how to use LiteEntitySystem using Unity engineβ43Updated this week
- Index map based terrain rendering and painting, with per-sample 3D projection, rotation, and weightβ19Updated 3 years ago
- β15Updated 7 years ago
- This is a Godot version MToon shaderβ15Updated 6 years ago
- Fully dynamic voxel based global illumination for Unity URP (Based on SEGI / Sonic Ether Global Illumination)β19Updated 8 months ago
- A step by step guide on how to do client side prediction with non physics based movementβ40Updated 2 years ago
- Environment Query System (EQS) for Unityβ50Updated 2 years ago
- State Machine Utility Package for Unity Projectsβ24Updated 2 years ago
- β25Updated 3 years ago
- A Unity project to prototype procedural climbing mechanics like Breath of the Wild.β38Updated 7 years ago
- β31Updated last year
- Goal oriented action planning implementation for Godot Engine based on ReGoap libraryβ18Updated 2 years ago
- Octahedral Impostors implementation for Godot Game Engineβ13Updated 2 years ago
- Utility AI for Unity is a good solution for choosing an action based on different utility considerations. Usually, it's used for AI.β17Updated 3 months ago
- A simple visual tool for crafting and structuring finite state machines in Unity in a modular way.β15Updated 7 years ago