mattiasgustavsson / doom-crtLinks
Original version of DOOM with my CRT shader applied
☆151Updated last year
Alternatives and similar repositories for doom-crt
Users that are interested in doom-crt are comparing it to the libraries listed below
Sorting:
- A bare metal raycaster, boots from a floppy image☆134Updated last year
- The source code of part I of the video tutorial on coding a DOOM-like game engine from scratch.☆111Updated last year
- A simple story-telling game engine☆169Updated 3 months ago
- DOOM ported to the dos-like framework☆55Updated 4 months ago
- Spinning 3D cube in VGA Mode 13h☆59Updated 2 months ago
- Shoot-em-up game made for Global Game Jam 2020☆46Updated 4 months ago
- Basic setup for building something with app.h on Windows/Linux/Mac/Web☆94Updated 3 months ago
- The book of CPS-1☆132Updated 2 weeks ago
- 3D graphics renderer made from scratch using the C programming language.☆114Updated 9 months ago
- Simple Pacman clone written in C99.☆561Updated this week
- Fully documented and annotated source code for Elite on the Nintendo Entertainment System (NES)☆394Updated last month
- Repository for the blog post series "Rendering like it's 1996"☆136Updated 2 years ago
- Reconstructed source code of the game Duke Nukem II☆354Updated 7 months ago
- A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics …☆139Updated last year
- Engine for making things with a MS-DOS feel, but for modern platforms☆1,157Updated 4 months ago
- Pure DOOM - Single Header Doom Source Port☆365Updated last month
- Fast linear algebra and math library for the Hitachi SuperH4 Processor (used by the Sega Dreamcast).☆122Updated this week
- PlayStation 1 bare-metal C examples☆245Updated last month
- The Only Low Level Library you'll ever need☆235Updated 4 months ago
- Simple arcade game written in C using high_impact☆51Updated 10 months ago
- ☆90Updated 2 years ago
- SDK for CPS-1 boards☆92Updated last year
- Software rasterizer in C☆68Updated 4 months ago
- Ray Tracer in 483 bytes (x86 boot sector)☆250Updated last year
- An experimental VoxelSpace engine for the Atari ST☆42Updated 7 months ago
- "Ten seconds to transmission..."☆100Updated 3 months ago
- C17-based extended standard library, cross-language type system, and unit testing framework targeting Dreamcast, Gamecube, PSP, PSVita, W…☆179Updated this week
- Bite-sized QuakeC VM written in C☆165Updated 9 months ago
- Another World/Out of This World (HTML5)☆67Updated 3 years ago
- Argonaut Blazing Render (BRender) 3D engine☆152Updated 3 years ago