xms0g / cube13hLinks
Spinning 3D cube in VGA Mode 13h
☆60Updated 2 months ago
Alternatives and similar repositories for cube13h
Users that are interested in cube13h are comparing it to the libraries listed below
Sorting:
- An experimental VoxelSpace engine for the Atari ST☆42Updated 8 months ago
- Remake of the classic Atari Breakout game for IBM PC/MS-DOS☆47Updated 3 months ago
- An extension of Fabrice Bellard's TinyGL project☆19Updated 4 months ago
- 3D software renderer written with a very old dialect of C for the Motorola 68000 processor.☆38Updated 3 years ago
- (Moved to Codeberg!) 16bit retro programming in DosBox with Borland C++ 3.1, Turbo Pascal 7 and TASM☆77Updated 4 months ago
- A "retro" C game development library, developed with Watcom C targeting MS-DOS and VGA Mode 13h.☆24Updated 5 years ago
- A 3D game engine☆14Updated 8 months ago
- CGA, EGA, VGA 160x100 16 color pseudo graphics mode demo code☆20Updated 4 years ago
- Source Code for the DOS game Speed Haste (1995)☆46Updated 13 years ago
- 3Dfx Glide -- forked from CVS repository at https://sourceforge.net/projects/glide/☆89Updated last year
- DOOM ported to the dos-like framework☆54Updated 5 months ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆24Updated last year
- Visual Studio Code DOS development extension☆37Updated 2 years ago
- (Very) Tiny Text UI library☆29Updated last year
- Someone requested access to the ancient DIGIPAK sound drivers source code. I'm not sure why anyone would think this is useful but if so, …☆35Updated 4 years ago
- Yet another Game Boy emulator, for DOS☆30Updated 9 months ago
- Portable, lightweight Turbo PC/XT emulator written in Odin.☆107Updated last month
- MS DOS 3D Wireframe Cube with Fixed Point Maths☆10Updated 2 years ago
- A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.☆25Updated 3 years ago
- MSDOS code playground : VGA (Mode Y/Mode X)/8514, keyboard, Sound Blaster (DMA), Adlib, DJGPP, Watcom☆23Updated 2 years ago
- Acorn Archimedes A3000 Emulator in C++23☆17Updated last month
- 16-bit DOS port of DOOM☆92Updated 2 weeks ago
- Raytracer for DOS written in C☆17Updated 5 years ago
- A reconstruction of the source code of Cosmo's Cosmic Adventure.☆137Updated last year
- A Pac-Man emulator written in C99 with the SDL2.☆46Updated 4 years ago
- (the almighty) 32-bit MS-DOS digital sound library for Open Watcom C++☆30Updated 11 months ago
- Public software renderer being developed for fun by the King's Crook community.☆19Updated last year
- Small 16-bit DOS library for use with OpenWatcom☆38Updated 7 months ago
- A Midwinter-inspired terrain engine for Acorn Archimedes☆17Updated 2 months ago
- Single header fixed point software renderer☆14Updated 8 months ago