matortheeternal / CVoxelEngine
A C++ Voxel Engine, to succeed my Java Voxel Engine. Uses SDL, and may use OpenCL in the future.
☆18Updated 8 years ago
Alternatives and similar repositories for CVoxelEngine:
Users that are interested in CVoxelEngine are comparing it to the libraries listed below
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- OpenGL Voxel Splatting☆20Updated 9 years ago
- Open-Source Voxel Editor☆24Updated 4 years ago
- A tool for remotely monitoring video game playtests.☆50Updated 10 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 9 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 6 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- The source code to the Sylphis3D game engine☆34Updated 10 years ago
- Small project using ModernGL for terrain rendering☆22Updated 7 years ago
- A terminal window for Linux implemented using libtsm, libsdl, stb_truetype, fontstash☆24Updated last year
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- Procedural world game based on raycast rendering and sparse voxel octree technologies with using Vulkan API☆12Updated this week
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- Hardware accelerated voxel ray marching☆39Updated 4 years ago
- ☆9Updated 5 years ago
- Development fork of Maratis editor and game engine☆13Updated 11 years ago
- 3D Voxel Engines with 1K Turbo Pascal Source Code☆15Updated 9 years ago
- A tookit for video game development☆14Updated 6 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Updated 7 years ago
- Oryol animation and skinned-character-rendering modules☆19Updated 6 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Enigma Studio 3 - Transplant Edition☆38Updated 13 years ago
- OpenGL Model Viewer☆17Updated last month
- Tile based Voxel Engine written in Pascal/Assembly using Protected Real Mode in DOS☆24Updated 9 years ago
- Practical Entity Component System☆18Updated 6 years ago
- Low poly font rendering system. Uses triangles not textures, for always sharp edges.☆17Updated last year
- Photorealistic physically-based renderer☆44Updated 8 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago