mariusrubo / Unity-Humanoid-FacialExpressions
Make your character with facial blendshapes show natural facial expressions. Designed for models from Autodesk Character Generator.
☆15Updated 8 years ago
Alternatives and similar repositories for Unity-Humanoid-FacialExpressions:
Users that are interested in Unity-Humanoid-FacialExpressions are comparing it to the libraries listed below
- Create and mix Unity's BlendShape presets☆13Updated 2 weeks ago
- Adjust a character's body proportions without setting up blendshapes☆22Updated 7 years ago
- GPU particle system for Unity☆9Updated 5 years ago
- A Unity GUI framework based on WPF.☆20Updated 8 years ago
- Set an asymmetric viewing frustum with Unity3d☆17Updated 6 years ago
- A iso-surface volume renderer implemented in Unity. My graduation project of bachelor degree.☆13Updated 5 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 6 years ago
- Material FX : A powerful free shader for unity.☆14Updated 5 years ago
- Mesh de-indexing utility☆24Updated 2 years ago
- Basic Hand Tracking app. Made with Unity+OpenCV☆15Updated 4 years ago
- Experimenting with extending Unity's editor functionality and C# reflection to create a graph editor.☆10Updated 6 years ago
- A lightweight event API for Unity DOTS inspired by some findings in the forums.☆12Updated 5 years ago
- Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.☆27Updated 4 years ago
- A compute shader template for unity☆11Updated 5 years ago
- ☆13Updated 5 years ago
- Core utilities for Unity3D☆16Updated 3 weeks ago
- ☆17Updated 3 years ago
- Generate triangle meshes in the shape of trees, composed out of simple tetrahedron shapes.☆11Updated 7 years ago
- An agent that implements path finding, path smoothing and actuator techniques to move around in a map. Written in C# (Unity)☆9Updated 7 years ago
- Vertex shader that morphs geometry into primitive shapes.☆14Updated 11 months ago
- ☆18Updated 6 years ago
- A collection of effects created with Cloth Component☆13Updated 6 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Updated 7 years ago
- Force Field VFX That Absorbs Shockwave☆13Updated 5 years ago
- Lets each property label have their own width, to prevent the labels from getting cut off☆12Updated 6 years ago
- An Unity application with Kinect plugin for motion capture.☆7Updated 7 years ago
- GyroCam sample application with UnityChan CRS.☆20Updated 10 years ago
- ☆12Updated 3 years ago
- ☆11Updated 5 years ago
- NPC-Engine Unity integration package☆22Updated 2 years ago