lygyue / Books
My first book for our QQ group
☆545Updated 2 years ago
Alternatives and similar repositories for Books:
Users that are interested in Books are comparing it to the libraries listed below
- 《全局光照技术:从离线到实时渲染》☆1,089Updated last year
- 可编程渲染管线实现,帮助初学者学习渲染☆1,386Updated 6 months ago
- App of RTR, PTR and Editor☆782Updated 3 years ago
- my first cpu render engine. the main purpos is learning.☆310Updated 5 years ago
- 计算机图形学-学习笔记☆407Updated 9 years ago
- Utopia Game Engine 无境游戏引擎☆487Updated 2 years ago
- A c++ implemtation of software rasterization application with pbr☆247Updated 3 years ago
- 现代图形绘制流水线原理与实践,作业框架。☆342Updated last year
- 图形学论文实现☆1,477Updated 3 years ago
- An experimental rendering engine☆343Updated 4 years ago
- pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation☆1,180Updated last week
- 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Rea…☆2,604Updated 6 years ago
- Computer-Graphics-Resources☆280Updated last year
- 现代图形引擎入门指南☆401Updated 3 weeks ago
- ⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)☆1,888Updated 5 years ago
- 以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。☆442Updated last year
- Tutorials for OpenGL 3.3 and later☆901Updated 9 years ago
- 图书,存放在这里,权当是个云盘。☆127Updated 5 years ago
- Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器☆202Updated 6 years ago
- 主要是学习闫老师的GAMES202高质量实时渲染完成的大作业☆147Updated 2 years ago
- Vulkan中文教程☆716Updated last month
- OpenGL学习脚印配套代码☆644Updated 7 years ago
- CPU & GPU RTX based on OpenGL☆399Updated 4 years ago
- a simple c++ soft raster renderer 简单的光栅化渲染器☆140Updated 4 years ago
- Ubpa Graphics Mathematics☆321Updated 2 years ago
- 免费的计算机编程类中文书籍,欢迎投稿☆171Updated 6 years ago
- ☆114Updated 7 years ago
- Note from tiny renderer project☆79Updated 4 years ago
- 为高性能而生的游戏运行时与工具箱☆824Updated this week
- SoftRender☆58Updated 3 years ago