一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
☆2,329Feb 12, 2026Updated 3 weeks ago
Alternatives and similar repositories for EGamePlay
Users that are interested in EGamePlay are comparing it to the libraries listed below
Sorting:
- unity3d resources management system☆3,154Feb 12, 2026Updated 3 weeks ago
- Gameplay-Ability-System For Unity☆748Updated this week
- 提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)☆1,869Nov 14, 2025Updated 3 months ago
- XMLib 动作游戏开发套件☆635Aug 16, 2021Updated 4 years ago
- Unity框架解决方案-支持HybridCLR(最好的次时代热更)、Obfuz混淆代码加固与YooAssets(优秀商业级资源框架)。☆1,980Feb 27, 2026Updated last week
- Unity3D Client And C# Server Framework☆9,693Jan 4, 2026Updated 2 months ago
- luban是一个强大、易用、优雅、稳定的游戏配置解决方案。luban is a powerful, easy-to-use, elegant and stable game configuration solution.☆4,275Feb 25, 2026Updated last week
- This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a …☆6,666Sep 5, 2023Updated 2 years ago
- Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。☆2,694Jan 19, 2026Updated last month
- unity技能编辑器,Buff编辑器,场景编辑器☆587Jul 24, 2025Updated 7 months ago
- 提升你的生产力。☆2,697Jun 18, 2024Updated last year
- 游戏技能系统框架☆368Jun 11, 2018Updated 7 years ago
- 游戏、Unity技术项目引用目录☆499Oct 17, 2025Updated 4 months ago
- A unified framework for implementing ability systems in Unity☆1,062Aug 12, 2022Updated 3 years ago
- 我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统☆2,175Oct 13, 2020Updated 5 years ago
- Godot/Unity3D System Design Architecture☆5,170Jan 29, 2026Updated last month
- HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Uni…☆7,726Updated this week
- The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。☆2,181Feb 13, 2026Updated 3 weeks ago
- An MVVM & Databinding framework that can use C# and Lua to develop games☆2,175Aug 11, 2025Updated 6 months ago
- A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 8.1的双端C#游戏框架(.net8 + Unity6000, EUI+Luban+YooAss…☆868Feb 12, 2026Updated 3 weeks ago
- TinaX Framework : Unity based Game Client Framework | 基于 Unity 的游戏客户端开发框架☆875Jan 10, 2022Updated 4 years ago
- 基于ET框架致敬LOL的Moba游戏,提供完整的状态帧同步框架,包含预测回滚逻辑,基于双端行为树的技能系统,更多精彩等你发现!Based on the ET framework, we pay tribute to LOL's Moba game, providing a …☆961Jul 3, 2022Updated 3 years ago
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆939Mar 23, 2020Updated 5 years ago
- A wonderful list of Game Development resources.☆3,780Feb 27, 2026Updated last week
- 基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机☆349Feb 1, 2024Updated 2 years ago
- 帧同步 教程☆1,175Mar 23, 2020Updated 5 years ago
- huatuo是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 Huatuo is a fully featured, zero-cost, high-performance, low-memory solution for Unity's…☆2,348Feb 16, 2023Updated 3 years ago
- Unity双端开发工具,UnityGameFramework+ET+Luban+HybridCLR+UniTask,努力提供方便开发的工具☆590Updated this week
- Unity HTFramework, a rapid development framework of client based on Unity.☆822Feb 2, 2026Updated last month
- MotionFramework is unity3d game framework.☆651May 10, 2023Updated 2 years ago
- Unity3D UGUI Framework, 基于UI数据事件绑定为核心 数据驱动的UGUI框架, ETUI框架, ET框架官方推荐UI框架☆547Feb 27, 2026Updated last week
- 基于Unity开源框架GameFramewrk实现的一款塔防游戏Demo☆2,006Sep 17, 2022Updated 3 years ago
- QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload☆1,820Dec 28, 2022Updated 3 years ago
- This c# project is unity editor plugin for action, skill, AI.☆229Mar 29, 2023Updated 2 years ago
- Unity GameFramework + HybridCLR热更,Obfuz代码加固,支持WebGL(小游戏)热更。高效率、高性能、懒人必备、防加班神器、简单易用、规范化、自动化的开发工作流。☆923Jan 27, 2026Updated last month
- 基于Unity做的帧同步Demo,ECS架构☆1,133Jul 15, 2024Updated last year
- Keyframe sync using ECS(R)☆576Sep 12, 2024Updated last year
- an unity mmo demo, base on ecs(game play), xlua(ui)☆1,900Jul 1, 2021Updated 4 years ago
- These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.☆2,690Jan 17, 2026Updated last month