knot-alot / knotingLinks
Game engine for CSC8507 & CSC8508
☆15Updated 3 years ago
Alternatives and similar repositories for knoting
Users that are interested in knoting are comparing it to the libraries listed below
Sorting:
- A lightweight cross-platform C++ game engine based on bgfx and SDL2☆44Updated 10 months ago
- C++/OpenGL 4.6 voxel game engine.☆110Updated 6 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆125Updated 11 months ago
- A rendering engine, what else?☆51Updated 3 years ago
- 💥 A modern cross-platform game engine (WIP)☆192Updated last month
- Froggy OpenGL Engoodener☆147Updated 3 weeks ago
- An experimental game engine.☆175Updated 4 months ago
- Render graph management library.☆236Updated this week
- Experimental DirectX 12 Rendering Engine☆90Updated 2 months ago
- 3D Game Engine☆193Updated last month
- Vulkan Game-Engine Project☆59Updated last year
- Video game engine for High Performance Graphics (HPG) group project.☆15Updated 3 years ago
- A cross-platform game engine/editor written in modern C++ (WIP)☆164Updated 11 months ago
- Realtime Vulkan path tracer from scratch kind of thing☆79Updated 3 years ago
- Graphics experiments for fun☆63Updated 5 months ago
- OpenGL Renderer w/ FrameGraph☆95Updated 4 months ago
- ☆115Updated last year
- bgfx runtime shader compiler. Library version of the bgfx shaderc tool to build bgfx shaders from sources at runtime.☆41Updated 5 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆79Updated 2 years ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆60Updated 3 months ago
- DirectX12 game engine☆62Updated this week
- A simple yet powerful data-driven game engine built in C++☆244Updated this week
- A D3D12-based rendering engine☆58Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆60Updated 5 months ago
- Modern OpenGL 4.5 rendering techniques☆51Updated 4 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆84Updated this week
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆98Updated 9 months ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆95Updated 2 years ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆70Updated last year
- Yet another pet engine☆70Updated 4 months ago