kablouser / PlatinumEngine
Video game engine for High Performance Graphics (HPG) group project.
☆15Updated 2 years ago
Alternatives and similar repositories for PlatinumEngine:
Users that are interested in PlatinumEngine are comparing it to the libraries listed below
- A personal game engine project, with development focus towards 2D/2.5D games.☆41Updated last month
- Next-gen general purpose game engine written in modern C++☆60Updated last month
- A game engine in early development☆52Updated 2 years ago
- A D3D12-based rendering engine☆57Updated 4 years ago
- Rythe Low Level Rendering Interface provides a graphics API agnostic rendering interface with minimal CPU overhead and low level access t…☆27Updated 5 months ago
- Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.☆90Updated this week
- directx11 renderer☆32Updated 2 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆43Updated last year
- A rendering engine, what else?☆50Updated 3 years ago
- A scalable pipeline tool for graphics applications to build assets.☆26Updated 10 months ago
- 3D game engine using C++20 and Vulkan (WIP)☆124Updated 7 months ago
- A lightweight cross-platform C++ game engine based on bgfx and SDL2☆42Updated 6 months ago
- 🥪 Examples of how to use CrossWindow for things like rendering graphics, listening to events, etc.☆69Updated last year
- A C++20 vulkan game engine☆75Updated this week
- Basic graphics samples using Magma library and Vulkan graphics API☆46Updated 2 months ago
- Lambda Game Engine☆22Updated 4 years ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆53Updated last month
- Yet another pet engine☆67Updated 3 weeks ago
- Simple framework built from the ground up used for experimenting and learning different aspects of game engine architecture☆41Updated 5 years ago
- Slang Render Hardware Interface☆52Updated this week
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆23Updated 5 years ago
- A C++ game engine☆32Updated 4 years ago
- C++ 3D Engine built with Vulkan☆21Updated 4 months ago
- Demonstrates how to use CMake to include Jolt Physics in your own project☆28Updated this week
- ☆15Updated last year
- The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one d…☆69Updated 2 weeks ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆73Updated 2 years ago
- Vulkan template with light abstraction as a base for personal projects☆27Updated 2 months ago
- Single file DDS header encoder and decoder☆70Updated 6 months ago
- Lambda Game Engine☆23Updated 4 years ago