kchapelier / PRWMLinks
Packed Raw WebGL Model (PRWM) specifications and implementations.
☆39Updated 4 years ago
Alternatives and similar repositories for PRWM
Users that are interested in PRWM are comparing it to the libraries listed below
Sorting:
- WebGL stats☆28Updated 3 years ago
- ☆43Updated 7 years ago
- ☆75Updated 8 years ago
- A Javascript 3D game engine.☆97Updated 7 years ago
- IBL map converter for PBR☆50Updated 3 years ago
- Extrudes a shape along a path☆28Updated last year
- Modern WebGL state wrapper for PEX: allocate GPU resources (textures, buffers), setup state pipelines and passes, and combine them into c…☆170Updated last month
- Extra materials for three.js☆31Updated 9 years ago
- WebGPU trial☆48Updated 6 years ago
- Calculate SDF for image/bitmap/bw data☆55Updated 2 years ago
- Minimal WebGPU Library☆31Updated 3 years ago
- A testing framework for WebGL 1 and 2 applications☆62Updated 3 years ago
- Fluffy Predator with THREE.js & instanced geometry☆29Updated 8 years ago
- Advanced shader for three.js☆116Updated 7 years ago
- Runtime library for ShaderFrog☆79Updated 4 years ago
- Convert THREE.Mesh to Ammo.btCollisionShape☆31Updated last year
- Get vertex and face data from THREE.Geometry☆41Updated 3 years ago
- physically based rendering materials for nanogl☆33Updated 9 months ago
- A CapsuleBufferGeometry as a new geometry primitive for THREE.JS☆35Updated 3 years ago
- Helper library for three.js r126+ to programmatically build sprite texture atlases☆33Updated 2 weeks ago
- some tiny webgl scripts that might come in handy☆60Updated 2 years ago
- thick 2D lines for ThreeJS☆42Updated 9 years ago
- three.js addon, to produce almost infinite many time-varying geometries / buffer geometries with functions (cylindrical coordinates)☆41Updated 3 years ago
- half edge mesh data structure in js☆66Updated 9 years ago
- Maf☆81Updated 4 years ago
- Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder..…☆104Updated 8 months ago
- GPU based particle system for three.js. Heavily based on tdl library (https://github.com/greggman/tdl)☆56Updated 2 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 4 years ago
- Bloom blend effect for three.js.☆31Updated 8 years ago
- A camera dolly helper for threejs☆28Updated 7 years ago