kampffrosch94 / froqlLinks
proc_macro based query DSL
☆11Updated 2 weeks ago
Alternatives and similar repositories for froql
Users that are interested in froql are comparing it to the libraries listed below
Sorting:
- 🎮 An even simpler 2D game framework written in Rust☆43Updated 10 months ago
- ☆105Updated 2 months ago
- Batteries included ECS library for rust with entity relations and much more☆94Updated 5 months ago
- Just yet another input plugin for bevy engine☆26Updated 3 years ago
- Reactive UI framework for Bevy game engine☆58Updated last year
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆52Updated last year
- Crossterm plugin for the bevy game engine☆101Updated 4 years ago
- A wrapper around mlua to generate documentation, definition files and other helpers☆77Updated last week
- a generated entity component system 🦎☆119Updated 2 weeks ago
- Glue between Rust and Android☆15Updated 8 months ago
- Game ENGine for Rust Programming Language☆90Updated 7 months ago
- The dumbest and simplest layouting algorithm for bevy☆41Updated 2 years ago
- ☆84Updated 2 years ago
- Conveniently load, cache, and reload external resources☆159Updated 2 weeks ago
- Asset-oriented UI framework for Bevy☆80Updated last week
- Custom RON Assets for Bevy☆38Updated 3 years ago
- Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering☆88Updated 9 months ago
- A scene-graph implementation in Rust☆26Updated last week
- Attach Bevy's Handles/Entities statically to Types.☆38Updated 2 months ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆76Updated 4 years ago
- Rust bindings for the Flecs ECS library☆72Updated last year
- A cargo crate for a pixel map, implemented by an MX quad tree☆21Updated 3 weeks ago
- egui bindings for macroquad☆121Updated 8 months ago
- Shit Entity Component System☆67Updated 8 months ago
- A UI navigation algoritm implemented in rust currently targeting the bevy ui library☆103Updated last year
- Input capture and playback functionality for the Bevy game engine.☆34Updated last year
- Processes winit events, allowing input state to be queried at any time.☆73Updated 3 weeks ago
- A fun 3D Kinematic Character Controller for Bevy☆72Updated 2 weeks ago
- A simple implementation of egui for ggez☆51Updated last year
- Spine runtime for Rust (and wasm!) transpiled from the official C Runtime.☆75Updated 2 months ago