kampffrosch94 / froqlLinks
proc_macro based query DSL
☆11Updated 2 months ago
Alternatives and similar repositories for froql
Users that are interested in froql are comparing it to the libraries listed below
Sorting:
- 🎮 An even simpler 2D game framework written in Rust☆44Updated 7 months ago
- ☆104Updated 3 months ago
- Configuration variables and consoles for games in Rust. An alternative to inline_tweak / const-tweaker with different tradeoffs.☆54Updated 11 months ago
- Game ENGine for Rust Programming Language☆91Updated 4 months ago
- Reactive UI framework for Bevy game engine☆59Updated last year
- Batteries included ECS library for rust with entity relations and much more☆94Updated 2 months ago
- a generated entity component system 🦎☆115Updated 2 weeks ago
- A wrapper around mlua to generate documentation, definition files and other helpers☆76Updated 7 months ago
- A turn-based multiplayer strategy game written in Rust with the Bevy game engine.☆31Updated 2 years ago
- Rust bindings for the Flecs ECS library☆71Updated last year
- A cargo crate for a pixel map, implemented by an MX quad tree☆20Updated 5 months ago
- Just yet another input plugin for bevy engine☆27Updated 3 years ago
- Crossterm plugin for the bevy game engine☆101Updated 3 years ago
- Conveniently load, cache, and reload external resources☆158Updated 3 weeks ago
- The dumbest and simplest layouting algorithm for bevy☆42Updated last year
- egui bindings for macroquad☆118Updated 5 months ago
- Autodefault automatically makes your struct literals fill themselves with `..default()`☆75Updated 4 years ago
- A scene-graph implementation in Rust☆26Updated 2 years ago
- ☆84Updated 2 years ago
- Processes winit events, allowing input state to be queried at any time.☆73Updated 3 weeks ago
- rust mlua bindings for egui☆22Updated last year
- Bevy plugin that uses Pixels (a tiny pixel buffer) for rendering☆88Updated 6 months ago
- RXI's microui ported to rust (not a binding)☆44Updated last year
- Utilites for working with `bevy_ecs` when not all types are known at compile time☆19Updated 2 years ago
- A simple implementation of egui for ggez☆51Updated last year
- Asset-oriented UI framework for Bevy☆74Updated 2 months ago
- Input capture and playback functionality for the Bevy game engine.☆34Updated 10 months ago
- Immediate mode UI library for Bevy, simple and extensible.☆79Updated this week
- netcode library for building cross-platform multiplayer games and apps (WIP)☆31Updated 3 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆75Updated 6 months ago