kakashidinho / Cg2glslLinks
Translate Nvidia Cg shading source code to Open GL Shading source code
☆13Updated 11 years ago
Alternatives and similar repositories for Cg2glsl
Users that are interested in Cg2glsl are comparing it to the libraries listed below
Sorting:
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 8 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- ☆11Updated 7 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- virtual texture☆20Updated 5 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 8 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- Public direct3d11 tool prototying framework.☆24Updated 7 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 7 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- ☆13Updated 8 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 11 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 4 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- native particle system for unity☆13Updated 8 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- Ocean,Leak,River simulation and rendering for Unreal.☆32Updated 2 years ago
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- 3D head scan model from Infinite-Realities☆49Updated 10 years ago
- ☆39Updated 10 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Updated 14 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- Attempting to implement VXGI for NCCA Masterclass assignment☆15Updated 7 years ago