kakashidinho / Cg2glsl
Translate Nvidia Cg shading source code to Open GL Shading source code
☆13Updated 10 years ago
Alternatives and similar repositories for Cg2glsl:
Users that are interested in Cg2glsl are comparing it to the libraries listed below
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 7 years ago
- Unity example: Single pass chroma subsampling shader☆19Updated 8 years ago
- Unity Screen Space Ray Traced Depth of Field☆23Updated 6 years ago
- virtual texture☆19Updated 4 years ago
- experimental work in progress memory profiler☆19Updated 9 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- SH coefficients generated from cubemap texture to achieve irradiance used as light probe.☆10Updated 6 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 7 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 6 years ago
- Some brdf shaders for Disney BRDF Explorer☆18Updated 7 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆14Updated 5 years ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆14Updated 2 years ago
- ☆14Updated 7 years ago
- ☆11Updated 6 years ago
- DXT compression and image processing☆16Updated 2 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆12Updated 7 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- C#/C++ utility functions to convert GLSL to HLSL, based on the Google angleproject☆13Updated 11 years ago
- Screen space global illumination for interactive mixed reality☆14Updated 7 years ago
- xatlas wrapper used by Bakery☆22Updated 2 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- 3D head scan model from Infinite-Realities☆48Updated 9 years ago
- Tool for ripping assets from Engine resource files☆18Updated 6 years ago
- SSGI shader for Godot☆37Updated 6 years ago