virtual-cast / babylon-mtoon-material
Unity MToon Shader WebGL porting to babylon.js.
☆61Updated 10 months ago
Related projects ⓘ
Alternatives and complementary repositories for babylon-mtoon-material
- glTF VRM extension Loader for babylon.js☆124Updated 7 months ago
- ☆16Updated 3 years ago
- [deprecated] VRM file loader for three.js☆47Updated last year
- ☆26Updated last week
- three.js implementations of glTF extensions relating to Open Brush (and Tilt Brush) exports.☆38Updated this week
- ☆42Updated 6 years ago
- Rhodonite Web3D(WebGL2&WebGPU) Library in TypeScript☆131Updated this week
- glsl editor app for electron☆57Updated last year
- glTF 2.0 support for the PlayCanvas Engine☆102Updated 2 years ago
- VRM components for A-Frame☆49Updated 2 years ago
- Avatar asset pipeline is a tool to create continuous integration build pipelines for 3D avatar assets using set of common transformation …☆40Updated 2 years ago
- Avatar system for Exokit☆72Updated last year
- NPM MMD parser package☆49Updated 3 years ago
- ☆23Updated 4 years ago
- ☆43Updated 6 years ago
- me/v: VRM editor☆21Updated 3 years ago
- The Hubs Blender Add-on enables artists to export their creations to the immersive web with Hubs☆165Updated 2 weeks ago
- vrm specification☆240Updated last week
- VRoid sample models☆54Updated 2 years ago
- Play pre-simulated particle systems in A-Frame☆68Updated 9 months ago
- ☆46Updated last week
- ☆26Updated 5 years ago
- WebXR for Looking Glass displays☆65Updated 4 months ago
- An effort to port Tilt Brush to WebXR.☆47Updated 3 years ago
- Home of the Babylon.AR project☆70Updated 3 years ago
- http://gam0022.net/webgl/☆46Updated this week
- ☆116Updated 8 months ago
- Blender3D addon for glTF KHR_materials_variants extension☆72Updated 2 years ago
- INACTIVE - Blender add-on to export multiple glTFs at once☆58Updated 2 years ago