Public Extensions for the MonoGame Content Pipeline
☆16May 24, 2024Updated last year
Alternatives and similar repositories for InfinitespaceStudios.Pipeline
Users that are interested in InfinitespaceStudios.Pipeline are comparing it to the libraries listed below
Sorting:
- Create wonderful smooth Bézier-, CatMulRom- and Hermite-Splines with Trigger Events for your MonoGame project.☆40Jan 30, 2026Updated last month
- A modular game engine☆19Mar 7, 2025Updated last year
- A deferred engine created with monogame☆255Nov 20, 2018Updated 7 years ago
- Modified Mercury Particle Engine to be used in MonoGame games.☆21May 22, 2018Updated 7 years ago
- Managed wrapper for the PhysFS library☆21Aug 15, 2017Updated 8 years ago
- A template/demo solution showing how to do hotswappable game logic and shaders with monogame and/or C#☆29Nov 26, 2018Updated 7 years ago
- A runtime SPIR-V assembler in C#☆10Jan 7, 2023Updated 3 years ago
- Simple Sprites & bone-like Transformations for MonoGame projects.☆11Jan 16, 2019Updated 7 years ago
- rlobj is a drop-in replacement for raylib's obj loader☆15Aug 30, 2022Updated 3 years ago
- This repo is for everyone who is about to integrate the Steamworks.Net.dll into a MonoGame project. It shows some Steamworks.Net feature…☆51Jan 10, 2023Updated 3 years ago
- Free legally receivable IPTV channels as .m3u for Kodi. :-)☆12Jun 22, 2021Updated 4 years ago
- Repository for content from the XNAGameStudioArchive that has been migrated/upgraded to MonoGame☆16Aug 9, 2025Updated 7 months ago
- Example Electron app with MacOS & Windows build integration with Travis CI☆10Jan 16, 2022Updated 4 years ago
- TiledCS example for MonoGame.☆10Oct 22, 2022Updated 3 years ago
- FFI bindings for LuaJIT☆55Feb 24, 2026Updated 3 weeks ago
- 3d model viewer for Monogame☆37Jun 20, 2020Updated 5 years ago
- C# SPIR-V disassembler☆25Jan 1, 2022Updated 4 years ago
- Dynamic, procedural 3D full-scale planet demo☆15Sep 19, 2024Updated last year
- QB64-PE bindings for raylib (a simple and easy-to-use library to learn videogames programming)☆12Oct 3, 2024Updated last year
- Torque 3D plus ArcaneFX (MIT licensed)☆14Nov 17, 2015Updated 10 years ago
- The DarkGlass game engine.☆11Jul 6, 2018Updated 7 years ago
- A simple clone of BareGrep☆13Feb 29, 2024Updated 2 years ago
- A modern implementation of a classic screensaver☆18Apr 7, 2022Updated 3 years ago
- Source code originally written by James Silva, to accompany James Silva and John Sedlak's most excellent book 'Building XNA 2.0 Games: A …☆16Sep 20, 2012Updated 13 years ago
- Resolution independent GUI library for MonoGame.☆14Sep 2, 2025Updated 6 months ago
- A GUI engine and WYSIWYG interface designer for QB64-PE☆26Dec 6, 2025Updated 3 months ago
- xq's Zig Game Development Library☆16Oct 13, 2022Updated 3 years ago
- A game engine built on MonoGame.☆39Updated this week
- C# port of https://github.com/septag/dds-ktx☆14Apr 18, 2024Updated last year
- Shader Editor for MonoGame's Effects☆86Oct 2, 2019Updated 6 years ago
- Websocket wrapper for nim js backend☆15Mar 25, 2017Updated 8 years ago
- Game engine written in C++. Project for learning purposes.☆15Jun 5, 2018Updated 7 years ago
- Header-source switch for VS code☆13Feb 14, 2026Updated last month
- A shader effect compiler for GLSL☆22Jan 9, 2020Updated 6 years ago
- Pure-Python low-level PDF manipulation library☆14Jan 29, 2022Updated 4 years ago
- Cross-platform C# FMOD wrapper.☆134Nov 21, 2024Updated last year
- A TPL Dataflow-compatible ISourceBlock supporting priority queueing☆13Mar 2, 2018Updated 8 years ago
- liblzhl - LZH-Light compression/decompression library☆12May 3, 2014Updated 11 years ago
- A DragonBones runtime for C# MonoGame☆10Sep 24, 2018Updated 7 years ago