CWHISME / Unity3D-Tripanar-Terrain-Shader
Unity3D中的Tripanar地形——一种避免垂直面贴图拉伸问题的算法
☆11Updated 5 years ago
Related projects: ⓘ
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介 绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆58Updated 4 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 5 years ago
- Using the Geometry Shader to generate fur on GPU.☆40Updated 6 years ago
- A debug tool to optimize mipmap and overdraw for unity project☆21Updated 7 years ago
- 一种手游可用的 高性能简化水面反射☆27Updated 4 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Updated 6 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- A few custom shadow implementation experiments within Unity☆32Updated 6 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆33Updated 3 years ago
- Unity LightProbe Editor☆68Updated 6 years ago
- Unity实现链表半透明排序☆24Updated 4 years ago
- LPV Implementation in Unity 2017☆18Updated 6 years ago
- Optimized lighting processing shaders for deferred rendering path☆37Updated 6 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Learning Base Shadow Map☆26Updated 7 years ago
- Update built-in ParticleSystem with ComputeShader☆23Updated 6 years ago
- ☆17Updated this week
- ☆60Updated 4 years ago
- ☆42Updated 6 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆33Updated 3 years ago
- ☆41Updated 5 years ago
- ☆29Updated this week
- ☆25Updated 8 years ago
- Implement software virture texture using Unity 2019☆43Updated 4 years ago
- ☆29Updated 6 years ago
- Unity-URP-LinearSpaceUI☆15Updated last year
- ☆36Updated 7 years ago
- My First Deferred Rendering☆21Updated 7 years ago
- An extension for VS Code to provide ShaderLab language support☆22Updated 5 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago