gravestench / akara
A Golang Entity Component System implementation
☆31Updated 2 years ago
Alternatives and similar repositories for akara:
Users that are interested in akara are comparing it to the libraries listed below
- A simple game engine using Ebitengine with ECS.☆35Updated 9 months ago
- Entity Component System framework for Ebitengine☆88Updated 2 years ago
- Library for combining tiled maps with pixel☆46Updated last year
- paths is a pathfinding library written in Golang for use with games.☆63Updated last year
- Sprite animation library for Ebitengine inspired by anim8☆69Updated 4 months ago
- A package that makes NVIDIA/AMD prefer the discrete GPU for your application (ie. for laptops that have an integrated GPU and a discrete …☆62Updated 4 years ago
- Generic 2D grid☆20Updated 3 weeks ago
- A Golang library for random map generation for games.☆139Updated 9 months ago
- LDtk-Go is a loader for LDtk projects written in Golang.☆100Updated 8 months ago
- Aseprite JSON loader for Go (Golang)☆60Updated 3 months ago
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆139Updated 7 months ago
- A small fantasy game engine in WASM using GoLang☆94Updated 3 years ago
- RinkWorks fantasy name generator for golang☆36Updated 3 months ago
- A Godot-inspired action input handling system for Ebitengine☆81Updated 3 months ago
- Immediate Mode GUI for Pixel☆34Updated 7 months ago
- Run stuff on the main thread in Go☆80Updated last year
- 2D particle system simulator for Go☆45Updated 2 years ago
- A simulation of protozoan behavior and evolution☆33Updated last year
- 2D virtual tabletop prototype☆22Updated 3 years ago
- Go library to parse Tiled map editor file format (TMX) and render map to image☆217Updated 3 months ago
- ☆29Updated 2 years ago
- Tween animation library for go with a simple interface.☆91Updated last year
- Example of Entity Component System in Go☆70Updated 2 months ago
- 3D OpenGL engine for Go☆61Updated 3 years ago
- Go implementation of the Entity/Component/System paradigm☆70Updated 4 years ago
- A simple breakout game made in Ebiten☆35Updated 2 years ago
- Examples for the Pixel game library☆123Updated 2 years ago
- Polymorphic Solitaire Game in Go + Ebiten☆47Updated 2 years ago
- build and animate objects according to verlet physics. pure golang library☆31Updated 2 years ago
- TPS vs FPS explained for Ebitengine users.☆34Updated 2 years ago