An easy-to-use collision resolution library for gamedev written in pure Go.
☆24Aug 28, 2021Updated 5 years ago
Alternatives and similar repositories for cirno
Users that are interested in cirno are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Generic, zero-alloc, 100%-test covered Quadtree for golang☆41Apr 25, 2025Updated last year
- Puzzles in a magnetic world for Ebitengine's first game jam (2022).☆28Dec 21, 2022Updated 3 years ago
- TPS vs FPS explained for Ebitengine users.☆45Oct 31, 2025Updated 11 months ago
- The only scene manager you will ever need for Ebitengine☆48Nov 5, 2024Updated last year
- A Simple 2D Golang collision detection and resolution library for games☆533Dec 19, 2024Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Basic syntax and snippet support for the Ebitengine Kage shading language.☆20Feb 28, 2023Updated 3 years ago
- A Godot-inspired action input handling system for Ebitengine☆99Jun 16, 2026Updated 3 months ago
- Tween animation library for go with a simple interface.☆103May 22, 2025Updated last year
- Entity Component System written in Go☆17Sep 7, 2021Updated 5 years ago
- You know Ebitengine but not Kage?!☆120Mar 12, 2026Updated 6 months ago
- Text rendering package for Ebitengine.☆68Updated this week
- A simple library to extract video and audio frames from media containers (based on libav).☆145Jul 27, 2023Updated 3 years ago
- Canvas for Ebitengine™: vector graphics for game development☆23Jun 26, 2022Updated 4 years ago
- Entity Component System framework for Ebitengine☆95Apr 2, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Optimized Musl Linux From Scratch☆16Dec 11, 2021Updated 4 years ago
- 2D particle system simulator for Go☆46Aug 29, 2022Updated 4 years ago
- An RTS game made in Go for Github Game Off 2020☆14Jan 13, 2025Updated last year
- ThumbPad control plugin for Impact☆15Jan 3, 2013Updated 13 years ago
- Go 游戏服务器框架,提供完整的 TCP/WebSocket 长链接解决方案☆11Aug 15, 2026Updated last month
- LDtk-Go is a loader for LDtk projects written in Golang.☆119Aug 21, 2024Updated 2 years ago
- Go implementation of the Entity/Component/System paradigm☆70Dec 26, 2020Updated 5 years ago
- ☆16Feb 10, 2022Updated 4 years ago
- Just another ECS library for Go/Ebitengine☆379May 17, 2026Updated 4 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Sprite/pixel editor for making sprite stacks and/or indexed sprites☆20May 9, 2025Updated last year
- Easily manage 🕸DAG🕷 with Go. DAG is an acronym for Directed Acyclic Graph. Output is in PlantUML or Mermaid format. Useful for progress…☆43Jun 5, 2025Updated last year
- More readable and easier ordering and comparison tasks☆21Apr 21, 2020Updated 6 years ago
- Ebitengine game template☆25Mar 14, 2026Updated 6 months ago
- 一个基于go的网络脚手架,致力于服务端领域的简单快捷开发☆10Mar 14, 2026Updated 6 months ago
- Cache friendly, Multi threading Entity Component System in Go (with Generic)☆25Feb 20, 2024Updated 2 years ago
- Sprite animation library for Ebitengine inspired by anim8☆83Aug 16, 2026Updated last month
- RFlush — a high-performance Golang R-tree-based 2D spatial index for points and rectangles☆10Jul 2, 2020Updated 6 years ago
- Simple camera for ebiten☆32Dec 23, 2023Updated 2 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A MMORPG written in Go☆22Oct 11, 2014Updated 11 years ago
- Utility functions for Go slice types.☆28Oct 26, 2022Updated 3 years ago
- Various small attempts at procedural generation, AI, simulation and whatnot.☆31Oct 5, 2025Updated last year
- ☆12Jun 2, 2022Updated 4 years ago
- Immediate Mode GUI for Pixel☆35Aug 31, 2024Updated 2 years ago
- A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).☆325Nov 3, 2024Updated last year
- ☆11Apr 24, 2020Updated 6 years ago