nielsAD / gns
Golang bindings for the GameNetworkingSockets library.
☆95Updated 3 years ago
Alternatives and similar repositories for gns:
Users that are interested in gns are comparing it to the libraries listed below
- Steamworks API wrapper for Go☆29Updated 5 years ago
- A Steamworks SDK binding for Go☆106Updated 3 months ago
- Go implementation of netcode.io☆85Updated 6 years ago
- A Go-implementation of the Entity-Component-System paradigm☆304Updated last year
- 3D OpenGL engine for Go☆61Updated 2 years ago
- GoLang Script Handler for Unity☆47Updated 4 years ago
- golang enet protocol implementation☆44Updated 10 years ago
- Build your own Game-Engine based on the Entity Component System concept in Golang.☆136Updated 5 months ago
- Dear ImGui renderer for Ebitengine☆127Updated last year
- A very fast & zero-allocation, grid-based, pathfinding library for Go.☆116Updated last year
- Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.☆179Updated 3 months ago
- Realtime Multiplayer Networking Protocol☆45Updated 3 years ago
- There is now an official GitHub mirror at https://github.com/gioui/gio. Please do not rely on this one being maintained.☆62Updated last year
- Example of Entity Component System in Go☆69Updated last week
- Go library to parse Tiled map editor file format (TMX) and render map to image☆210Updated last month
- Arche -- Archetype-based Entity Component System (ECS) for Go.☆169Updated last week
- Physics, Collision, and Mouse systems for the Engo game engine that utilizes ByteArena's box2d Go port☆26Updated last year
- Examples of Dear ImGui for Go☆95Updated 2 years ago
- Go library for querying Source servers☆32Updated 8 months ago
- Steamworks implementation in Go that doesn't require CGo☆24Updated 5 years ago
- A performance oriented 2D/3D math package for Go☆318Updated 9 months ago
- paths is a pathfinding library written in Golang for use with games.☆63Updated last year
- Run stuff on the main thread in Go☆80Updated last year
- A Golang Entity Component System implementation☆31Updated last year
- Simple 2D game prototyping framework.☆88Updated last month
- 3D Game Engine in Go☆69Updated 5 months ago
- Golang binary decoder for mapping data into the structure☆101Updated 4 months ago
- build and animate objects according to verlet physics. pure golang library☆30Updated 2 years ago
- A minimal GUI framework built on top of Ebitengine that provides support for the Flex Layout Algorithm, building UI from HTML, and user i…☆136Updated 4 months ago
- Direct3D9 wrapper for Go.☆160Updated last year