nielsAD / gns
Golang bindings for the GameNetworkingSockets library.
☆95Updated 3 years ago
Alternatives and similar repositories for gns:
Users that are interested in gns are comparing it to the libraries listed below
- A Steamworks SDK binding for Go☆103Updated 2 months ago
- Build your own Game-Engine based on the Entity Component System concept in Golang.☆131Updated 4 months ago
- Go implementation of netcode.io☆85Updated 5 years ago
- golang enet protocol implementation☆44Updated 10 years ago
- A very fast & zero-allocation, grid-based, pathfinding library for Go.☆116Updated last year
- 3D Game Engine in Go☆68Updated 4 months ago
- There is now an official GitHub mirror at https://github.com/gioui/gio. Please do not rely on this one being maintained.☆62Updated last year
- Steamworks API wrapper for Go☆29Updated 5 years ago
- Send network packets over a TCP or UDP connection.☆80Updated 5 years ago
- High level go to Lua binder. Write less, do more.☆77Updated 2 years ago
- GoLang Script Handler for Unity☆46Updated 4 years ago
- easier, faster, but extendable MessagePack Serializer for Golang. / msgpack.org[Go]☆149Updated 4 months ago
- gocraft's server https://github.com/icexin/gocraft☆81Updated 4 years ago
- Arche -- Archetype-based Entity Component System (ECS) for Go.☆161Updated this week
- 3D OpenGL engine for Go☆60Updated 2 years ago
- Navigation mesh pathfinding and spatial reasoning library☆130Updated 10 months ago
- MPEG-1 Video decoder, MP2 Audio decoder and MPEG-PS Demuxer in pure Go☆133Updated 8 months ago
- Embed arbitrary resources into a go executable at runtime, after the executable has been built.☆80Updated 2 months ago
- Direct3D9 wrapper for Go.☆160Updated last year
- A package that makes NVIDIA/AMD prefer the discrete GPU for your application (ie. for laptops that have an integrated GPU and a discrete …☆60Updated 4 years ago
- build and animate objects according to verlet physics. pure golang library☆30Updated 2 years ago
- HARFANG 3D engine for the Go language☆38Updated 2 years ago
- Go implementation of the Entity/Component/System paradigm☆70Updated 4 years ago
- Dear ImGui renderer for Ebitengine☆127Updated last year
- Cubez is a 3d physics engine written natively in Go.☆29Updated 8 years ago
- A Go-implementation of the Entity-Component-System paradigm☆301Updated last year
- Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.☆298Updated 4 years ago
- Vulkan API crossplatform demos in Go☆151Updated last year
- 2D particle system simulator for Go☆44Updated 2 years ago
- Fixed-precision decimal numbers based on IEEE 754 decimal64☆36Updated last month