Go implementation of the Entity/Component/System paradigm
☆70Dec 26, 2020Updated 5 years ago
Alternatives and similar repositories for ecs
Users that are interested in ecs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Port of bytearena/ecs from Golang to TypeScript☆11Jan 25, 2023Updated 3 years ago
- Golang port of poly2tri.js and poly2tri☆21Jul 16, 2017Updated 9 years ago
- A simple game engine using Ebitengine with ECS.☆37Jul 7, 2026Updated 3 months ago
- Box2D.go - Go port of Box2D - a 2D Physics Engine for Games.☆311Sep 5, 2020Updated 6 years ago
- 2D Field of view calculations for grid-based maps (typically used in top-down adventure/roguelike games). Uses Recursive Shadowcasting!☆43Feb 24, 2026Updated 8 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ⚙ A simple ECS (Entity Component System) pattern implemented in Go and using Ebiten as the renderer.☆16Mar 24, 2020Updated 6 years ago
- Entity Component System framework for Ebitengine☆95Apr 2, 2023Updated 3 years ago
- A Go-implementation of the Entity-Component-System paradigm☆338Dec 21, 2023Updated 2 years ago
- Simple camera for ebiten☆32Dec 23, 2023Updated 2 years ago
- Entity Component System in golang☆11Oct 2, 2016Updated 10 years ago
- Ebitengine Game Jam 2022☆10Jul 20, 2022Updated 4 years ago
- Sprite animation library for Ebitengine inspired by anim8☆84Aug 16, 2026Updated 2 months ago
- The only scene manager you will ever need for Ebitengine☆48Nov 5, 2024Updated last year
- LDtk-Go is a loader for LDtk projects written in Golang.☆120Aug 21, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- A pure Go physics library with no dependencies. Unofficial Chipmunk2D port.☆401Dec 26, 2025Updated 10 months ago
- Cubez is a 3d physics engine written natively in Go.☆34Aug 27, 2016Updated 10 years ago
- An easy-to-use collision resolution library for gamedev written in pure Go.☆24Aug 28, 2021Updated 5 years ago
- golang game server based on GarageEngine and gochipmunk by Vova616☆16Aug 18, 2015Updated 11 years ago
- A library for parsing TMX files☆13Jan 5, 2021Updated 5 years ago
- My old Flash game rewritten in Go using the Ebiten library☆30Aug 21, 2023Updated 3 years ago
- Dart bindings for Raylib!☆12Nov 21, 2021Updated 4 years ago
- Code for a Roguelike Tutorial in Go☆10Mar 12, 2024Updated 2 years ago
- ☆12Jan 30, 2026Updated 9 months ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Ebiten Graphical User Interface (and Framework)☆17Feb 24, 2023Updated 3 years ago
- ☆15Mar 7, 2023Updated 3 years ago
- Sokoban game in Go using Ebitengine with ECS.☆13Jul 8, 2026Updated 3 months ago
- Game Runtime in GO, aims to provide a light, portable and unopiniated runtime to integrate GO libraries to portable applications (dektop,…☆29Sep 13, 2023Updated 3 years ago
- Aseprite JSON loader for Go (Golang)☆69Jul 28, 2026Updated 3 months ago
- A Godot-inspired action input handling system for Ebitengine☆99Jun 16, 2026Updated 4 months ago
- A Simple 2D Golang collision detection and resolution library for games☆534Dec 19, 2024Updated last year
- S-expressions parser in the Go programming language☆20Jun 20, 2013Updated 13 years ago
- Entity Component System in Go☆14Jun 14, 2017Updated 9 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- ☆13Jun 24, 2021Updated 5 years ago
- A curated list of awesome Ebitengine frameworks, libraries and software☆1,002Oct 15, 2026Updated 2 weeks ago
- Steamworks implementation in Go that doesn't require CGo☆26Sep 27, 2019Updated 7 years ago
- Canvas for Ebitengine™: vector graphics for game development☆23Jun 26, 2022Updated 4 years ago
- A declarative client-side router for Vecty applications.☆26Nov 4, 2020Updated 5 years ago
- golang A-star with plug-able weight calculations☆20Jan 8, 2014Updated 12 years ago
- giox is an extension to gioui☆15Jul 12, 2020Updated 6 years ago