google / agi-dev-releasesLinks
☆35Updated 8 months ago
Alternatives and similar repositories for agi-dev-releases
Users that are interested in agi-dev-releases are comparing it to the libraries listed below
Sorting:
- This repository contains an OpenGL ES Framework designed to enable developers to get up and running quickly for creating sample content a…☆105Updated 7 months ago
- A software ASTC decoder implementation which supports the ASTC LDR profile☆72Updated 6 years ago
- Multithreaded Rendering engine demo☆65Updated 7 years ago
- GPU time metric for Unity apps (currently limited to Android/GLES)☆165Updated 4 years ago
- FidelityFX Super Resolution☆38Updated 3 years ago
- Android app that renders an overlay of CPU and PowerVR GPU performance stats in real-time☆83Updated 6 years ago
- ☆50Updated 11 months ago
- Benchmark and improvement of 8SSEDT algorithm☆28Updated 7 years ago
- Tundra is a code build system that tries to be accurate and fast for incremental builds☆39Updated 2 years ago
- ☆15Updated 4 years ago
- Posts about game development☆73Updated 5 months ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆38Updated 8 years ago
- NOTE: This project is not maintained anymore☆375Updated 10 months ago
- libraries and utilities for sampling hardware performance counters☆92Updated 3 years ago
- Android GPU Inspector☆1,012Updated 3 months ago
- This project is for computer graphics learning☆74Updated 6 years ago
- 3D引擎☆17Updated 7 years ago
- ☆30Updated 9 years ago
- A easy-to-use graphics engine based on OpenGL☆19Updated 6 years ago
- This repository contains a Vulkan Framework designed to enable developers to get up and running quickly for creating sample content and r…☆131Updated 7 months ago
- My First Deferred Rendering☆20Updated 8 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆19Updated 12 years ago
- GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.☆27Updated 12 years ago
- 小道笔记☆38Updated 5 years ago
- Standalone version of KlayGE's DXBC2GLSL☆36Updated 5 years ago
- Manage texture for Chinese character rendering.☆44Updated 12 years ago
- ☆12Updated 6 years ago
- All project developed using Unity☆28Updated 4 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆41Updated 6 years ago
- 渲染医生,基于 RenderDoc 的渲染分析工具,以 html 形式展现方便阅读和分享。☆92Updated 3 years ago