gnikoloff / hwoa-rang-gpuLinks
micro webGPU rendering & compute library
☆21Updated 3 years ago
Alternatives and similar repositories for hwoa-rang-gpu
Users that are interested in hwoa-rang-gpu are comparing it to the libraries listed below
Sorting:
- Engine-agnostic glTF 2.0 Loader in TypeScript☆55Updated 6 years ago
- WebGL dunes demo☆37Updated 2 years ago
- WebGPU Sketches & Examples☆42Updated 3 years ago
- ☆54Updated 3 years ago
- Experimenting with Shadow techniques like Cascading Shadow Maps☆45Updated 7 months ago
- PBR IBL renderer in WebGPU☆16Updated 2 months ago
- A case study in effective WebGPU patterns for rendering glTF models☆67Updated last year
- webgpu-image-processing☆28Updated 3 years ago
- WebGPU Samples & RnD☆74Updated 3 weeks ago
- ☆62Updated 3 years ago
- 3D rendering engine using JavaScript as user script.☆73Updated last year
- An Particle System Editor for three.quarks☆31Updated 2 years ago
- A gltf 2.0 viewer using WebGPU API.☆23Updated 3 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆48Updated 8 years ago
- A glTF loader and viewer using WebGPU☆41Updated last year
- CLI tool & Node.js addon to generate navigation mesh☆51Updated 3 years ago
- Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)☆60Updated 4 years ago
- Low-level graphics for the web☆49Updated 11 months ago
- JS renderer based on GLTF to WebGPU or WebGL backends.☆109Updated last week
- Comparisons of shaders across multiple APIs☆23Updated 2 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- An implementation of the SSR algorithm in webgl2☆27Updated 5 years ago
- WebGPU demo demonstrating marching cubes, deferred rendering, PBR, shadow mapping and different post-processing☆30Updated 2 years ago
- KTX 2.0 (.ktx2) parser and serializer.☆60Updated this week
- A simple, template literals-based preprocessor for WGSL shaders☆64Updated last year
- Virtual Texturing for three.js☆37Updated 11 years ago
- XAtlas JS Wrapper: Mesh parameterization / UV unwrapping library for use on web and js by compiling to WASM.☆61Updated 10 months ago
- WebGL 2.0 fur demo☆69Updated 8 years ago
- Advanced rendering pipeline for ClayGL☆48Updated 3 years ago
- [EXPERIMENTAL] three.js loader for shaders created with Shade app for iOS☆29Updated 3 years ago