pex-gl / pex-nextLinks
The future starts here
☆12Updated 8 years ago
Alternatives and similar repositories for pex-next
Users that are interested in pex-next are comparing it to the libraries listed below
Sorting:
- Collection of experiments for the pex library☆44Updated 8 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- glsl-numerify is a debugging shader generator for WebGL: given a texture, blows it up in size, displays the pixel values as numbers.☆15Updated 8 years ago
- A glslify module for domain coloring in the complex plane☆14Updated 8 years ago
- ☆29Updated 9 years ago
- Applies one iteration of Loop's algorithm to a triangular mesh☆12Updated 10 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- approximate face normal in the fragment shader☆29Updated 10 years ago
- Physically-Based Rendering in glTF 2.0 using WebGL☆24Updated 7 years ago
- glsl ggx lighting model☆45Updated 8 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- Deferred rendering blog post code☆13Updated 10 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Ray dispersion visualization in WebGL☆90Updated 7 years ago
- A comparison between the frameworks Goo Engine, Three.js and Play Canvas☆16Updated 6 years ago
- load and render gltf with regl☆12Updated 7 years ago
- Lambertian diffuse lighting model for GLSL☆16Updated 10 years ago
- unproject 2D point to 3D coordinate☆21Updated 10 years ago
- Application to convert easily image to dxt texture☆36Updated 8 years ago
- ☆43Updated 7 years ago
- Smooth minimum functions for GLSL☆41Updated 10 years ago
- tessellation of concave polygons with holes in Javascript☆38Updated 12 years ago
- Taubin's mesh smoothing algorithm implemented in JavaScript☆37Updated 8 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- ✂️ Shakes out any unused functions from your GLSL shaders☆13Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- Calculates the specular/fresnel power in the Cook-Torrance model☆31Updated 8 years ago
- generate spherical harmonics from a cubemap☆68Updated 8 years ago