Manage Addressables using Sync, Async(.NET / UniTask), Coroutine, Lifetime Managing systems with results caching
☆49Aug 28, 2024Updated last year
Alternatives and similar repositories for AddressablesMaster
Users that are interested in AddressablesMaster are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.☆114Sep 11, 2023Updated 2 years ago
- a small helper that allows you to more easily modify the scripting define symbols for your project☆16Feb 22, 2021Updated 5 years ago
- Set Addressable Asset Setter From Folder a scriptable object will Assign labels addressable template and Auto Load Unload Mechanism and L…☆27Oct 30, 2020Updated 5 years ago
- ☆18Nov 3, 2019Updated 6 years ago
- Unity Addressables Manager☆153Dec 30, 2023Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆11Sep 6, 2020Updated 5 years ago
- Custom property that allows to reference scene asset directly from the Editor☆11Aug 7, 2024Updated last year
- Memory management system for Unity's Addressable Asset System. Provides lifetime management system for loaded resources, object pooling s…☆308Nov 16, 2024Updated last year
- A useful tool for displaying FPS with high precision. Very lightweight and fast. GC-free☆19Dec 21, 2021Updated 4 years ago
- This aims to improve the usability of the hierarchy window.☆29Jan 7, 2022Updated 4 years ago
- Adds the "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable …☆69Dec 6, 2025Updated 7 months ago
- ☆11Jan 2, 2020Updated 6 years ago
- Simple Unity Addressables Alternative That Supports Synchronized API And Memory Management.☆21Feb 26, 2024Updated 2 years ago
- Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。☆156Mar 22, 2024Updated 2 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Automate Addressing, Labeling, and Version Control for Unity's Addressable Asset System.☆607Jun 19, 2026Updated last month
- Unity 基于Spine的换装系统☆15Nov 29, 2019Updated 6 years ago
- Example of using VContainer and its integration (UniRx, MessagePipe, etc...)☆20Nov 5, 2021Updated 4 years ago
- A practise of universal interaction in Unity UI (uGUI): Drag and drop an object for exchanging its position with others.☆30Dec 15, 2019Updated 6 years ago
- Package for Unity that provides functionality for cross-scene references. Inspired by https://github.com/Unity-Technologies/guid-based-re…☆14May 8, 2021Updated 5 years ago
- Functional extensions for Unity☆13Apr 7, 2023Updated 3 years ago
- Simple Unity Addressables Alternative That Supports Synchronized API☆218Apr 1, 2024Updated 2 years ago
- An easy intermediary for Unity's addressables system☆55Mar 2, 2020Updated 6 years ago
- UI component which doesn't have drawing event at all. But still can receive click events. More optimized to have something invisible and …☆16May 28, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Pre-loading, Synchronicity, and Pooling for Unity Addressables☆249Nov 27, 2023Updated 2 years ago
- Custom Unity UI solution by Gentlymad Studios.☆19Jul 10, 2025Updated last year
- Semver utility for Unity projects with changelog / release notes generator☆24Feb 18, 2025Updated last year
- 一个很简单的UI框架,使用Addressable加载和对象池存取☆21Jul 10, 2020Updated 6 years ago
- A way of storing common types as references in your assets.☆14Jul 2, 2021Updated 5 years ago
- ☆51Dec 10, 2025Updated 7 months ago
- ☆15Aug 8, 2021Updated 4 years ago
- Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer☆18Jul 11, 2022Updated 4 years ago
- 書籍「Unity Graphics Programming vol.3」の書籍データ☆12May 25, 2022Updated 4 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- 一个基于FairyGUI的控制台,用于在Unity游戏过程中查看调试消息和执行命令☆20Apr 6, 2020Updated 6 years ago
- Extension Methods to better build UI through code using Unity UIElements☆34Feb 12, 2026Updated 5 months ago
- 简单易用的Unity异步UI框架。 足够轻量,无第三方依赖。 兼容多种资源管理系统(Addressable、YooAssets等)。支持使用HybridCLR热更新。 支持自动引用。 支持对UI面板的销毁控制,使内存优化更方便。 支持子UI,子子UI,子子子UI......☆324Apr 14, 2024Updated 2 years ago
- A general purpose code generator library for Unity☆76Dec 8, 2022Updated 3 years ago
- A Unity Tools Package☆80Aug 8, 2021Updated 4 years ago
- 主要是實作 Addressable hotfix 的寫法。☆34May 4, 2022Updated 4 years ago
- Automatic addressing system for Unity Addressable Asset System.☆171Apr 26, 2023Updated 3 years ago