fordhurley / atom-glsl-previewLinks
Shader live coding for the Atom editor
☆38Updated 5 years ago
Alternatives and similar repositories for atom-glsl-preview
Users that are interested in atom-glsl-preview are comparing it to the libraries listed below
Sorting:
- A collection of modifiers and operations for distance field equations☆116Updated 5 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- r/w stream of glsl tokens☆51Updated 2 years ago
- list of shaders for the Bump festival☆58Updated 8 years ago
- render ShaderToy demos to PNG☆63Updated 9 years ago
- Webgl Experiments☆60Updated 7 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 9 years ago
- A GLSL Module which generates a rotation matrix.☆21Updated 7 years ago
- ☆29Updated 9 years ago
- Automatic DAT.GUI generation from GLSL uniforms☆27Updated 9 years ago
- a blur effect based on random hash offset☆64Updated 10 years ago
- approximate face normal in the fragment shader☆29Updated 10 years ago
- bitmap font rendering for stackgl☆70Updated 10 years ago
- WebGL node editor for Signed Distance Functions☆110Updated 8 years ago
- Workshop contents | Resonate 2015☆18Updated 10 years ago
- A WebGL toolkit☆55Updated 9 years ago
- transform streamed glsl tokens into an ast☆98Updated last year
- Process audio stream with webgl shader☆81Updated 7 years ago
- Sublime Text 2/3 plugin for live coding GLSL Shaders☆154Updated 2 years ago
- Util for loading Shaders☆52Updated 7 years ago
- pseudo-random 2D noise for glslify☆63Updated 10 years ago
- Library of combinable shader color manipulation methods to be used with glslify imports☆63Updated 10 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 6 months ago
- 🎓 An introduction to fragment shaders and signed distance functions☆67Updated 9 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆51Updated 6 years ago
- Daniel Holden's functions designed to avoid conditionals in GLSL, available both as ES modules strings and as GLSL files for use with gls…☆62Updated 9 months ago
- A bunch of distance field primitives for ray marching☆200Updated 5 years ago
- Quickly and easily generate looping GIFs using WebGL☆58Updated 11 years ago
- 2D and 3D verlet integration☆76Updated 11 years ago
- Application to convert easily image to dxt texture☆37Updated 9 years ago