hughsk / language-glsl
Atom language support for GLSL
☆30Updated 2 years ago
Alternatives and similar repositories for language-glsl:
Users that are interested in language-glsl are comparing it to the libraries listed below
- ☆29Updated 9 years ago
- streaming gl.readPixels from an FBO☆31Updated 7 years ago
- A flexible wrapper for gl-vao and gl-buffer that you can use to set up renderable WebGL geometries from a variety of different formats.☆50Updated 5 years ago
- WebGL framebuffer wrapper☆60Updated 7 years ago
- Util for loading Shaders☆51Updated 6 years ago
- perturb normal from a normal map☆36Updated 6 years ago
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 3 years ago
- r/w stream of glsl tokens☆51Updated last year
- approximate face normal in the fragment shader☆29Updated 9 years ago
- Generates a 3D lookAt matrix in GLSL☆29Updated 2 years ago
- bitmap font rendering for stackgl☆70Updated 9 years ago
- transpiles GLSL tokens from v100 to v300 es☆40Updated 8 years ago
- Collection of experiments for the pex library☆44Updated 8 years ago
- render simplicial complexes with ThreeJS☆29Updated 7 years ago
- Calculate SDF for image/bitmap/bw data☆48Updated last year
- a blur effect based on random hash offset☆59Updated 9 years ago
- transform streamed glsl tokens into an ast☆98Updated 9 months ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Shader live coding for the Atom editor☆40Updated 4 years ago
- glsl loader for webpack working with chunks (inspired by ShaderLoader from cabbibo)☆34Updated 2 years ago
- ☆22Updated 8 years ago
- Read floating point values back from WebGL☆42Updated 10 years ago
- Compute mesh normals using angle weights☆22Updated 3 years ago
- Wrapper for dat.gui - modularize your parameters from your code☆35Updated 5 years ago
- Web Directions South 2013 Opening Titles☆86Updated 11 years ago
- Given a signed distance function and ray, trace a scene to find the first point of intersection.☆36Updated 7 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 9 years ago
- an easy way to set vertex data on a BufferGeometry☆27Updated 4 years ago