A homebrew 3D software renderer developed for Nintendo's GameBoy Advance.
☆25Feb 15, 2020Updated 6 years ago
Alternatives and similar repositories for GBA-3D-Renderer
Users that are interested in GBA-3D-Renderer are comparing it to the libraries listed below
Sorting:
- A tiny (and broken) audio-visual GBA demo (3D software rendering).☆17Jul 12, 2021Updated 4 years ago
- Links to relevant ARM documentation for Nintendo homebrew development☆12Sep 5, 2023Updated 2 years ago
- A bunch of sample gba games showcasing various graphical features of the gba.☆14Jul 2, 2019Updated 6 years ago
- A flight simulator for GBA using voxel space rendering.☆11Dec 26, 2021Updated 4 years ago
- Gameboy Advance player for ulc-codec☆12Oct 4, 2025Updated 5 months ago
- GameBoy Advance dungeon crawling game☆21Aug 27, 2022Updated 3 years ago
- Randomly permute C files to better match a target binary☆13Jun 20, 2021Updated 4 years ago
- Test framework for libugba. Now in Codeberg.☆41Jan 25, 2026Updated last month
- GameBoyAdvance graphical core registers wrapper functions... and a bit more.☆27Dec 15, 2022Updated 3 years ago
- ReOpenPoké is a follow-up on Kawa's OpenPoké engine which itself was an attempt to rewrite Pokémon FR/LG's engine.☆11Aug 8, 2015Updated 10 years ago
- A tool that reads and writes firmware for the acekard 2i and clones.☆22Aug 15, 2017Updated 8 years ago
- Fixed Point Math in C++ for Playstation 1☆12Aug 21, 2023Updated 2 years ago
- Shitfaced Clowns' source code for GBA demos☆27Dec 16, 2013Updated 12 years ago
- Experimental FPGA implementation of a GBA cart!☆18Feb 13, 2019Updated 7 years ago
- A general-purpose game engine for the Nintendo® Game Boy Advance™☆27Jun 18, 2017Updated 8 years ago
- Fork of official 0.599 version of PSXSDK with new experimental features.☆14Jan 3, 2021Updated 5 years ago
- A small realtime software rendering library☆17May 25, 2020Updated 5 years ago
- Small virtual console☆15May 30, 2018Updated 7 years ago
- Simple, fast, fixed point 3d library.☆23Updated this week
- Library for GBA/NDS image conversion, and more!☆31Jan 19, 2026Updated 2 months ago
- C library for processing COLLADA files☆14Sep 20, 2022Updated 3 years ago
- Low level library to develop GBA games that can also be built for PC. Now in Codeberg.☆61Jan 25, 2026Updated last month
- Comprehensive API for Nintendo GBA inspired by HAMLib and HELlib.☆32Jan 19, 2026Updated 2 months ago
- Meteors are falling from the sky! Avoid them as long as possible to make an high score! This Game Boy Advance game is my entry for the G…☆17Sep 12, 2021Updated 4 years ago
- A small software renderer☆10Dec 19, 2019Updated 6 years ago
- ☆13Dec 9, 2019Updated 6 years ago
- GBA sound demos for testing different sample rates and bit depths☆11Nov 16, 2022Updated 3 years ago
- C++ library for writing Game Boy Advance apps and games☆72Aug 19, 2023Updated 2 years ago
- Taking PowerSaves as a slave to your will.☆36May 1, 2025Updated 10 months ago
- Classic Kong SNES Remake☆19Mar 18, 2015Updated 11 years ago
- CMake files for devkitArm, 3DS & GBA homebrew development☆25Aug 27, 2025Updated 6 months ago
- experimental cooperative threading library for embedded ARM in pure C☆20Aug 18, 2021Updated 4 years ago
- Tools for interacting with music data in GBA games that use the Engine Software replayer.☆28Dec 24, 2020Updated 5 years ago
- Yet another homebrew repo☆15Sep 7, 2017Updated 8 years ago
- Tool to create a GCD rom for DSi ntrboot.☆27Jan 1, 2024Updated 2 years ago
- Use https://github.com/mborgerson/ghidra-xbe instead☆21Mar 13, 2019Updated 7 years ago
- Basic implementation of a ray-caster engine for Game Boy Advance☆11Nov 23, 2022Updated 3 years ago
- A binary-to-LLVM IR lifter that leverages Ghidra's IR and analysis☆13Jun 4, 2023Updated 2 years ago
- ☆11Aug 18, 2022Updated 3 years ago