fangjunzhou / white-dwarfLinks
☆43Updated 2 years ago
Alternatives and similar repositories for white-dwarf
Users that are interested in white-dwarf are comparing it to the libraries listed below
Sorting:
- ☆40Updated 3 years ago
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- A public domain SDL2 OpenGL template project including build scripts☆21Updated 2 years ago
- Projects and Resources on Physics (Physically) based animation☆46Updated 2 weeks ago
- Physics2D - Simple 2D Physics Simulation for Blog Tutorials.☆94Updated 2 years ago
- OpenGL Grass Renderer☆96Updated 7 months ago
- a CPU/GPU physically based renderer☆34Updated 2 years ago
- An experimental raytracer using OpenGL for GPU acceleration☆205Updated 3 years ago
- XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. It can be a good reference for designing your own DX12 wrap…☆126Updated last week
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆152Updated 3 years ago
- my toy renderer used for learning☆54Updated 5 years ago
- OpenGL compute shader fluid☆23Updated 5 years ago
- Kruger Prototype Game Engine☆25Updated 3 years ago
- ☆34Updated 11 years ago
- Nabla's Tests and Examples source code☆56Updated last week
- A simple program that simulates fluid in real-time. Rendered using OpenGL.☆23Updated 8 years ago
- Website pages for realtimerendering.com☆148Updated 6 months ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆29Updated last year
- A simple real time GPU path tracer, using DX11 Compute shaders .☆20Updated 2 years ago
- HLSL Constant Buffer Layout Visualizer☆30Updated 11 months ago
- Graphic Techniques Implemented on The Forge API, a cross-platform rendering framework on top of Vulkan, DirectX, Metal☆24Updated 6 years ago
- Position Based Fluids [SIGGRAPH 2013] in C++☆145Updated 3 years ago
- FlyCube Demos☆13Updated 4 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆67Updated 6 years ago
- A collection of my weekly shaders for 2020.☆19Updated 5 years ago
- A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"☆90Updated 4 years ago
- Checkerboard rendering with Magnum and OpenGL☆44Updated 3 years ago
- OpenGL Rendering Engine for Study☆20Updated 2 months ago
- Voxel Engine with PBR rendering using Vulkan☆17Updated 2 years ago
- GPU 3D SDF generator using DirectX 11 compute shader☆73Updated 3 years ago