facebookresearch / DigitalTwinCatalogLinks
Repo for baseline codes of Digital Twin Catalog project.
☆71Updated last month
Alternatives and similar repositories for DigitalTwinCatalog
Users that are interested in DigitalTwinCatalog are comparing it to the libraries listed below
Sorting:
- Repository for TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization (SIGGRAPH…☆110Updated 7 months ago
- [3DV 2025] MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors☆84Updated last year
- Implicit Differentiable Render with Neural Environment Lighting☆79Updated 2 years ago
- [SIGGRAPH 2024] TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction☆81Updated last year
- Proof-of-concept surface reconstruction experiments to explore the design space for volumetric opaque solids.☆74Updated last year
- Official Repository of the Stanford-ORB dataset☆93Updated last year
- Official implementation for "DMesh++: An Efficient Differentiable Mesh for Complex Shapes".☆82Updated 7 months ago
- Official implementation of IBL-NeRF: Image-Based Lighting Formulation of Neural Radiance Fields (Computer Graphics Forum, Pacific Graphic…☆44Updated 2 years ago
- [NeurIPS 2024] Official implementation of "RobIR: Robust Inverse Rendering for High-Illumination Scenes"☆85Updated last year
- Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-t…☆52Updated last year
- Code release for "3D reconstruction with fast dipole sums"☆79Updated 11 months ago
- [Sigasia 2023 TOG]Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering☆56Updated last year
- FIPT: Factorized Inverse Path Tracing☆56Updated 11 months ago
- Differentiable Point-based Inverse Rendering [CVPR2024]☆53Updated last year
- [ICLR 2025]Source Code for the Paper "MIRReS: Inverse Rendering for Shape, Light, and Material Decomposition using Multi-Bounce Path Trac…☆43Updated 10 months ago
- Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"☆147Updated 10 months ago
- ☆30Updated last week
- Official implementation of the paper PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields☆41Updated 2 years ago
- ☆74Updated 2 years ago
- [CVPR 2025] Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes☆30Updated 7 months ago
- Cuda mesh utils.☆37Updated last week
- Script for generating customized data for indoor scene inverse rendering (e.g. FIPT, FVP, Li22, MonoSDF)☆40Updated 2 months ago
- ☆46Updated 7 months ago
- PSDR-Room: Single Photo to Scene using Differentiable Rendering (Siggraph Asia 2023)☆31Updated 2 years ago
- [TIP'2023] Fast Learning Radiance Fields by Shooting Much Fewer Rays, a general strategy to speed up the learning of radiance field☆69Updated last year
- NDE: Neural Directional Encoding☆25Updated last year
- [SIGGRAPH Asia'22] Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing☆104Updated 2 years ago
- [SIGGRAPH 2025 Conference Paper] Virtualized 3D Gaussians (V3DG)☆90Updated last week
- Differentiable Shadow Mapping for Efficient Inverse Graphics (CVPR 2023)☆57Updated 3 months ago
- Official code release for "D-NPC: Dynamic Neural Point Clouds for Non-Rigid View Synthesis from Monocular Video".☆26Updated 9 months ago