Unity DOTS Behavior-Tree implementation
☆97Sep 1, 2021Updated 4 years ago
Alternatives and similar repositories for DOTS-BehaviorTree
Users that are interested in DOTS-BehaviorTree are comparing it to the libraries listed below
Sorting:
- Behavior Tree for Unity ECS (DOTS) framework☆495Jul 31, 2022Updated 3 years ago
- A framework for using FixedUpdate in a simulation world which is linked to a GameObject-based presentation layer.☆34Jan 5, 2026Updated 2 months ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆485Dec 11, 2022Updated 3 years ago
- A fully dynamic planar navmesh for Unity supporting agents of any size☆505Dec 7, 2022Updated 3 years ago
- ☆13Jul 22, 2025Updated 7 months ago
- Unity DOTS Stats-system implementation☆36Aug 23, 2021Updated 4 years ago
- DMotion - A high level Animation Framework for Unity DOTS☆567Apr 5, 2023Updated 2 years ago
- A Unity DOTS framework for my personal projects☆1,253Feb 21, 2026Updated last week
- Entity compatible tween library for Unity ECS/DOTS and Project Tiny (DOTS Runtime).☆84Aug 22, 2021Updated 4 years ago
- a Unity build (packing) tool for Unity, mainly focused on android and ios.☆19Feb 5, 2026Updated last month
- A helper library for Unity Jobs, System.Threading, Async/Await and Coroutines in Unity.☆46Dec 5, 2022Updated 3 years ago
- Blob asset compatible hashmap and multihashmap for Unity's ECS☆33Jan 9, 2023Updated 3 years ago
- A space battle simulation, based around Unity ECS framework☆159Aug 29, 2021Updated 4 years ago
- A Quadtree Native Collection for Unity DOTS☆390Aug 16, 2023Updated 2 years ago
- Tools for working with Spherical Harmonics in Unity☆24May 23, 2024Updated last year
- ☆11Aug 17, 2025Updated 6 months ago
- Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by Reese and others.☆527Nov 11, 2025Updated 3 months ago
- Compile and apply fragment / compute shaders to render textures or buffers.☆52Jun 26, 2024Updated last year
- Some old code using Unity DOTS ( 2019 ), with flexible Utility AI (with editor) heavily inspired by Dave Mark's work☆30Aug 5, 2022Updated 3 years ago
- Fork of Dreaming381/Latios-Framework/Calligraphics☆97Feb 18, 2026Updated 2 weeks ago
- ☆57Apr 30, 2024Updated last year
- Provides inter-system messaging functionality to Unity ECS☆52Nov 27, 2023Updated 2 years ago
- Runtime authoring solution for Entities☆54Dec 15, 2025Updated 2 months ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Jul 14, 2021Updated 4 years ago
- An Octree Native Collection for Unity DOTS☆194Apr 13, 2021Updated 4 years ago
- A simple physics collision system suited for large numbers of entities *FORKED*☆47Mar 2, 2021Updated 5 years ago
- ECS for Unity with full game state automatic rollbacks☆555Jun 1, 2023Updated 2 years ago
- Unlock HDRP to build on mobile devices☆64Feb 28, 2025Updated last year
- Extremely fast, GC-free and customizable tween library implemented with Unity ECS☆498Feb 18, 2025Updated last year
- This package allows for you to easily make docked tabs for your assets☆49Apr 26, 2024Updated last year
- ☆96Feb 12, 2024Updated 2 years ago
- Collection of Base Game ECS Features☆36Nov 23, 2024Updated last year
- Bitset-based ECS with rollbacks. C# library and Unity package.☆194Updated this week
- c#-Unity ECS framework☆136Oct 16, 2021Updated 4 years ago
- Burst compatible Octree and Quadtree for Unity☆471Apr 2, 2024Updated last year
- ☆49Apr 8, 2023Updated 2 years ago
- A collection of extensions and native containers for DOTS to write more performant code☆57Updated this week
- Basic Character Controller Using ECS and Unity.Physics Packages☆133Sep 16, 2021Updated 4 years ago
- Unity DOTS Sprite Rendering Package☆653Jun 3, 2025Updated 9 months ago