eloraiby / ProximityQuery
Cache Friendly Proximity Query
☆12Updated 6 years ago
Alternatives and similar repositories for ProximityQuery:
Users that are interested in ProximityQuery are comparing it to the libraries listed below
- A micropolygon rasterizer written in OpenCL☆38Updated 10 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- ☆32Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago
- ☆27Updated 10 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Compute Shader Based Ray Tracer☆9Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- ☆26Updated 9 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Software rasterizer based on Larrabee's☆38Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 7 years ago
- Vulkan Renderer☆31Updated 11 months ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- ☆18Updated 8 years ago
- A collection of C++ libraries and tools for games and applications.☆23Updated 4 years ago
- #include <engine>☆40Updated 6 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 6 years ago
- 3D Physics Engine.☆51Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- A library of distance and occlusion generation routines☆112Updated 5 years ago