electronicarts / interactive_training
☆20Updated 2 years ago
Alternatives and similar repositories for interactive_training:
Users that are interested in interactive_training are comparing it to the libraries listed below
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- Semantic logger plugin for Unreal Engine☆13Updated last year
- To automate the rigging process of 2D skeletal animation, we finetuned a human pose estimation model to work for sketches as well. The da…☆14Updated 5 months ago
- VirtualRig: an interactive 3D tool for rigging and skinning 3D characters from motion capture data, where the resulting animation and sk…☆23Updated 2 years ago
- Very simple convertor of Wavefront's obj files to displacement map (projected on one of the main XYZ planes)☆15Updated last year
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- import fbx file and display animations☆14Updated 12 years ago
- A sketch-based terrain generation framework on GPU using patch-based texture synthesis.☆16Updated 11 years ago
- Based on BMesh for Unity (https://github.com/eliemichel/BMeshUnity). It provides a half-edge data structure inspired by Blender's BMesh, …☆58Updated last year
- ☆11Updated 7 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- A library for loading, modifying and saving BVH motion capture files.☆12Updated 14 years ago
- Animation Compression Library glTF toolkit☆18Updated 4 years ago
- Deferred HDR PBR renderer in OpenGL☆16Updated 9 years ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.Updated 5 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- Fork of https://github.com/weigert/SimpleHydrology, modified to run on Windows☆10Updated 4 years ago
- Physically Based Rendering Scenes☆12Updated 3 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆46Updated 4 years ago
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Updated 5 years ago
- Facial auto-rig. A description and video on web site:☆12Updated 5 years ago
- Unreal Engine 4 Python bridge☆19Updated 3 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆31Updated 5 years ago
- Displays information about Blueprint assets in Visual Studio via CodeLens.☆15Updated last year
- Machine- and Reinforcement Learning ExtensioN for (game) Engines☆52Updated 6 years ago
- Make 3D modeled character imitating user's motion in real time using Unreal Engine, just like REAL STEEL☆19Updated last year
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated last year
- Source code for the article Tags, Ranges and Masks☆18Updated 2 years ago
- A library for the procedural generation of 3D skeletal character animations☆17Updated 11 years ago
- Performance optimized & replicated C++ port of Advanced Locomotion System V4 for Unreal Engine 4.25 with additional bug fixes☆13Updated 2 years ago