diegonehab / stroke-to-fillLinks
Source-code for the paper "Converting stroked primitives to filled primitives"
☆19Updated 4 years ago
Alternatives and similar repositories for stroke-to-fill
Users that are interested in stroke-to-fill are comparing it to the libraries listed below
Sorting:
- A JavaScript library for interactive subdivision curves.☆33Updated 8 years ago
- vector brushstroke library☆82Updated 4 years ago
- A Signed Distance Bounds renderer using Apple's Metal compute pipeline☆32Updated 5 years ago
- A series of examples written while learning about WebGPU☆51Updated 3 years ago
- A public issue tracker for Bloom3D.com☆35Updated 2 years ago
- Draws an antialiased grid along the X/Y/Z direction of a mesh.☆73Updated 6 years ago
- A graphics library to enable the real-time rendering of 2D signed distance fields on the web.☆114Updated 3 years ago
- An interpolating spline based on spirals☆54Updated 6 years ago
- Generates a rounded box mesh centered on the origin with configurable dimensions, corner and edge radius, and resolution.☆37Updated 3 years ago
- SDF -> Voxels -> Faces -> Pixels☆19Updated 3 years ago
- Collection of polygon data in various formats for testing computational geometry algorithms.☆46Updated 5 years ago
- WebGL Shader that implements a mass-spring-damper physical simulation☆41Updated 2 years ago
- GLSL Image Processing System☆94Updated last year
- Simple and fast cubic Bézier curve offsetter☆33Updated last year
- An experimental approach to expressing vector math in js (tagged template literals)☆31Updated 2 years ago
- A GPU-parallel Marching Cubes implementation using WebGPU☆64Updated last year
- WebGPU Data-Parallel Block-Compressed Marching Cubes Isosurface Extraction☆59Updated 2 years ago
- Real-time fire simulation on the GPU!☆37Updated last year
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- A repository for research code, papers, interactive visualizers, etc., for spline research☆224Updated 5 years ago
- WebGL node-driven procedural material generator prototype☆33Updated last year
- Decomposing an input image into layers via "color unblending"☆187Updated 4 years ago
- Medial Axis Transform - Library☆144Updated last week
- A TypeScript implementation of High-Performance Polynomial Root Finding for Graphics (Yuksel 2022)☆16Updated 3 years ago
- Tired of doing math to get normals in your vertex shader? Same.☆44Updated 2 years ago
- My personal WebGPU based 3D renderer☆40Updated 4 years ago
- C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithm…☆28Updated 4 years ago
- A spline for interactive 2D curve design☆115Updated 9 months ago
- ☆13Updated 3 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 7 years ago