daniel-ilett / sm64-painting-urp
A shader based on Super Mario 64's painting ripple effect.
☆19Updated 3 years ago
Alternatives and similar repositories for sm64-painting-urp:
Users that are interested in sm64-painting-urp are comparing it to the libraries listed below
- Custom toolbar with ability do add new toolbars and reorganize it☆13Updated 3 years ago
- A grass shader I wrote for Unity inspired by Zelda: Breath of the Wild.☆42Updated 4 years ago
- An example of Stencil Portal in Unity☆36Updated 3 years ago
- A decal effect made using Shader Graph in URP.☆27Updated 3 years ago
- ☆18Updated 5 years ago
- ☆32Updated 6 years ago
- Control Unity Post-Process Effects with Timeline☆24Updated 6 years ago
- A fluid simulation I made for a class assignment, based on work by Jos Stam.☆37Updated last year
- Detroit Become Human Scan Effect in Unity 2019.2.3f1☆45Updated 4 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆28Updated 2 years ago
- A collection of common Unity scripts and extensions I've found myself continually rewriting.☆14Updated 3 years ago
- Polyhedral sci-fi shield Shader implemented with HLSL/ShaderGraph and VFX Graph for the URP in Unity.☆16Updated 2 years ago
- Part 1 of a series explaining how to make Metaball particles in Unity using URP and Shader Graph.☆26Updated 3 years ago
- Third Person Controller and Lock-On system like in Devil May Cry games in Unity☆20Updated 4 years ago
- A unity system to walk up any surface based on the grounds normals, similar to the systems used in some areas of mario galaxy☆18Updated 4 years ago
- Library for running functions after a delay by creating timers in Unity3D.☆56Updated last year
- Ambient lighting probe sampling☆41Updated 4 years ago
- ☆11Updated 4 years ago
- An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.☆24Updated 10 years ago
- ☆21Updated 4 years ago
- Repository for examples created for the blog.☆15Updated 6 years ago
- A Unity script to generate multiple variants of evenly distributed `Gradient` based on input `AnimationCurve`.☆35Updated 5 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- Example project of a hover ship controller that needes only 1 script☆26Updated last year
- A glitter effect made in Shader Graph for Unity URP.☆30Updated 3 years ago
- A LOD (Level of detail) implementation in Unity 5 for SkinnedMeshRenderers☆14Updated 7 years ago
- Helper to reassign a skinned mesh from one skeleton to another matching skeleton☆15Updated 5 years ago
- A physically-based Toon Shader for Unity☆21Updated 4 years ago
- A shader effect for real time animated aura around objects such as swords using shaders☆36Updated 2 years ago
- Skybox shaders for Unity.☆24Updated 5 years ago