citiesskylines-csur / CSURLinks
Offline procedural generation of realistic road environments in Cities: Skylines
☆221Updated last year
Alternatives and similar repositories for CSUR
Users that are interested in CSUR are comparing it to the libraries listed below
Sorting:
- 非欧几何世界中的渲染引擎☆98Updated 3 years ago
- ☆56Updated 10 months ago
- Implementation of Interactive Example-Based Terrain Authoring with Conditional Generative Adversarial Networks.☆67Updated 3 years ago
- Taichi Blender intergration for physics simulation and animation☆171Updated 4 years ago
- A realtime raytracing blackhole renderer☆58Updated 6 years ago
- My web development.☆63Updated 5 years ago
- Code for ACM TOG 2016 paper: Fast Weather Simulation for Inverse Procedural Design of 3D Urban Models by Garcia-Dorado et al.☆37Updated 7 years ago
- Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that gene…☆73Updated 8 years ago
- A soft renderer based on Taichi (work in progress)☆228Updated 4 years ago
- Chinese ancient architecture☆21Updated 3 years ago
- ☆51Updated 6 years ago
- A heightmap generator for Cities: Skylines☆191Updated last year
- NEWorld is a free game with similar game rules to Minecraft.☆122Updated 3 years ago
- Large-Scale Stream Power Erosion☆42Updated last year
- Python implementation of the ASFLIP advection method☆160Updated 9 months ago
- ☆13Updated 2 years ago
- Procedural landscape rendering library☆93Updated 8 years ago
- exercises of CG class teached by Prof LiGang Liu in 2018☆19Updated 7 years ago
- A Python GPU renderer for Blender using the Taichi package☆112Updated 3 years ago
- Qtaichi: Turn Drawing to Animation☆76Updated 3 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆40Updated 5 years ago
- A unified particle framework similar to NVIDIA FleX.☆132Updated 10 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- A voxel terrain generator that allows artists to easily create endless, diverse game worlds.☆133Updated 7 years ago
- Interactive Erosion simulation in Web Browser☆289Updated last year
- High performance voxel engine☆51Updated last year
- A raytrace framework using taichi language☆84Updated 3 years ago
- 太极程序动画:光线追踪传送门☆30Updated 2 years ago
- ☆12Updated 2 years ago
- UE4 plugin that show a simple Fluid Simulation Surface☆24Updated 6 years ago