citiesskylines-csur / CSURView external linksLinks
Offline procedural generation of realistic road environments in Cities: Skylines
☆224Oct 18, 2023Updated 2 years ago
Alternatives and similar repositories for CSUR
Users that are interested in CSUR are comparing it to the libraries listed below
Sorting:
- Cities: Skylines Traffic Manager: President Edition☆615Oct 5, 2025Updated 4 months ago
- Harmony 2.x assembly provider mod for Cities: Skylines☆79Jan 14, 2023Updated 3 years ago
- Buses skip stops whenever possible.☆10Oct 8, 2025Updated 4 months ago
- CruzWay is a system for procedural generation of roads and behavior tree agents. This repository shows the Unreal Engine modules of the p…☆15Mar 23, 2021Updated 4 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Procedurally generated city with Unity3D☆20Jul 27, 2019Updated 6 years ago
- ☆12Mar 1, 2024Updated last year
- Unreal Engine Plugin to import Sumo *.net.xml road networks☆11Mar 24, 2023Updated 2 years ago
- Unreal Engine plugin to load (precomputed) OpenStreetMap tiles☆13Jun 25, 2022Updated 3 years ago
- The TLM mod for Cities Skylines☆28Nov 6, 2022Updated 3 years ago
- an implementation of the 2019 EGSR paper "Combining Point and Line Samples for Direct Illumination" by Katherine Salesin and Wojciech Jar…☆13Sep 13, 2019Updated 6 years ago
- Godot plugin for easy-to-use dynamic translation of text & other variables.☆18Jun 25, 2025Updated 7 months ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆10Oct 26, 2020Updated 5 years ago
- This is a mashup between BlocklyVN32X and 8Bit-Unity. It allows you to make Visual Novels for classic 8bit computers and consoles, using …☆15Sep 24, 2024Updated last year
- ☆12Oct 21, 2015Updated 10 years ago
- Code for the Siggraph Asia 2020 submission☆46Jan 19, 2021Updated 5 years ago
- More advanced Taichi examples☆13Jun 16, 2021Updated 4 years ago
- try to reimplement Euler based fluid☆48Jul 28, 2021Updated 4 years ago
- ☆32Jul 26, 2022Updated 3 years ago
- ☆16Dec 7, 2021Updated 4 years ago
- ☆11Dec 16, 2017Updated 8 years ago
- Cities: Skylines Mod: Optimize transfer manager in vanilla game. match the shortest transfer bettween offers☆14Apr 10, 2022Updated 3 years ago
- Houdini Tools☆13Dec 3, 2023Updated 2 years ago
- An optimization tool for additive manufacturing using automatic differentiation☆59Jun 12, 2021Updated 4 years ago
- Taichi Blender intergration for physics simulation and animation☆171Mar 2, 2021Updated 4 years ago
- Procedural City Generation program implemented in Python and Visualized with Blender.☆585Jan 12, 2023Updated 3 years ago
- Code for VIREL: A Variational Inference Framework for Reinforcement Learning☆14Dec 1, 2019Updated 6 years ago
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- Precomputed Radiance Transfert (PRT)☆14Oct 7, 2017Updated 8 years ago
- ☆14Aug 15, 2018Updated 7 years ago
- An incompressible fluid solver written in Taichi language.☆36Jun 13, 2022Updated 3 years ago
- ☆65Nov 18, 2025Updated 2 months ago
- Contact points matter for squishing play-doh into an airplane!☆39Jul 20, 2022Updated 3 years ago
- Procedural Building Generator using three.js☆42May 20, 2019Updated 6 years ago
- A Non-Official Meshy Rest Client for Unity (UPM)☆18Feb 29, 2024Updated last year
- ☆36Dec 3, 2021Updated 4 years ago
- With adaptive merging we reduce computation time in rigid body simulations.☆44Nov 10, 2020Updated 5 years ago
- A soft renderer based on Taichi (work in progress)☆231Jul 10, 2021Updated 4 years ago
- ☆224May 22, 2023Updated 2 years ago