christopherhelf / iOS-Metal-HaarCascade
Viola Jones Haar-Cascade on iOS+Metal
☆44Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for iOS-Metal-HaarCascade
- Image processing framework built on top of Metal☆36Updated 6 years ago
- Computing the Integral Image using Metal☆11Updated 6 years ago
- AR application sample using Metal without SceneKit.☆34Updated 6 years ago
- Framework for rapid development of Metal applications, extending Apple's MetalKit. Offers features similar to CoreImage, but doesn't rest…☆16Updated 6 years ago
- iOS Camera based Kaleidoscope written in Swift using SceneKit☆24Updated 9 years ago
- Mercurial Painting using Metal and Core Image☆34Updated 8 years ago
- VideoShader for Metal☆33Updated 7 years ago
- Real-time video processing for accessibility using Swift/Metal☆84Updated 5 years ago
- An iOS photo mosaic application.☆48Updated 7 years ago
- Demonstration of simulation of hexagonal bokeh using Metal Performance Shaders☆15Updated 8 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆25Updated 7 years ago
- A Image Processing test field of Apple Platform. Mainly using Swift and Metal☆48Updated 2 years ago
- An Augmented Reality framework. Built on ARKit. Made with app developers in mind.☆58Updated 4 years ago
- Fast image interpolation using Metal☆65Updated 6 years ago
- iPad app draws beautiful 2D and 3D images using Swift and Metal☆11Updated 4 years ago
- Post Processing Effects using iOS10 SceneKit☆20Updated 8 years ago
- Embossed Type using SceneKit and CIShadedMaterial☆14Updated 8 years ago
- Demo of Creating a Metal Texture from AVCaptureSession and Applying MetalPerformanceShaders In-Place☆50Updated 9 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆103Updated 5 years ago
- Live visualization of convolutional neural network using the iPhone's camera☆24Updated 7 years ago
- Using Apple Pencil's Azimuth & Altitude Data for Creating Directional Furry Brush Strokes☆26Updated 8 years ago
- An implementation of my Metal ParticleLab component for OS X 10.11 and iOS 9☆57Updated 9 years ago
- ☆12Updated 6 years ago
- a spectrograph written using EZAudio & Metal on OSX☆11Updated 8 years ago
- ARlog: Post-hoc Inspecting of Mobile AR Applications using ARKit☆34Updated last year
- A demonstration of using MDLSkyCubeTexture in a SceneKit project☆27Updated 9 years ago
- Converting CVPixelBuffer to MTLTexture using CVMetalTextureCache.☆47Updated 10 years ago
- Artzy Open Source AR Multi-Media Recorder and Samples by Delasign.☆25Updated 5 years ago