christopherhelf / iOS-Metal-HaarCascadeLinks
Viola Jones Haar-Cascade on iOS+Metal
☆43Updated 7 years ago
Alternatives and similar repositories for iOS-Metal-HaarCascade
Users that are interested in iOS-Metal-HaarCascade are comparing it to the libraries listed below
Sorting:
- AR application sample using Metal without SceneKit.☆34Updated 7 years ago
- Image processing framework built on top of Metal☆37Updated 6 years ago
- Framework for rapid development of Metal applications, extending Apple's MetalKit. Offers features similar to CoreImage, but doesn't rest…☆16Updated 7 years ago
- Real-time video processing for accessibility using Swift/Metal☆86Updated 6 years ago
- A recreation of the last example from my objc.io SceneKit article, using SCNTechnique.☆26Updated 8 years ago
- Fluid Simulation with Metal☆94Updated 7 years ago
- 3D graphics for iOS using Metal and Swift☆111Updated 3 weeks ago
- 🖼 iOS11 demo application for image style classification.☆47Updated 5 years ago
- Computing the Integral Image using Metal☆11Updated 6 years ago
- Using Apple Pencil's Azimuth & Altitude Data for Creating Directional Furry Brush Strokes☆26Updated 9 years ago
- iOS Camera based Kaleidoscope written in Swift using SceneKit☆24Updated 9 years ago
- iOS11 Vision framework example. Detection of face landmarks☆46Updated 7 years ago
- A simple visual debugger for SceneKit☆21Updated 7 years ago
- Core Image Perspective Playground☆28Updated 9 years ago
- Mercurial Painting using Metal and Core Image☆34Updated 9 years ago
- VideoShader for Metal☆33Updated 7 years ago
- ARlog: Post-hoc Inspecting of Mobile AR Applications using ARKit☆35Updated 2 years ago
- SceneKit mesh deformed by a Metal compute shader☆85Updated 7 years ago
- An Augmented Reality framework. Built on ARKit. Made with app developers in mind.☆59Updated 5 years ago
- Post Processing Effects using iOS10 SceneKit☆20Updated 8 years ago
- Working example of SCNTechnique and Metal☆58Updated 7 years ago
- Math extensions for SCNVector3, SCNQuaternion, SCNMatrix4☆36Updated 7 months ago
- vImage / Accelerate convolution filter in Swift☆14Updated 10 years ago
- Embossed Type using SceneKit and CIShadedMaterial☆14Updated 9 years ago
- Using SCNRenderer to render a scene offscreen to a texture that's then displayed in another scene☆105Updated 6 years ago
- Demo of Creating a Metal Texture from AVCaptureSession and Applying MetalPerformanceShaders In-Place☆50Updated 9 years ago
- A 'playground' project for rendering metaball-like graphics in metal.☆49Updated 8 years ago
- Demonstration of simulation of hexagonal bokeh using Metal Performance Shaders☆15Updated 9 years ago
- A simple implementation of SCNTechnique☆72Updated 5 years ago
- Project demonstrating the use of CIToneCurve☆25Updated 9 years ago