carolight / MBEsample-code
Sample code for the Metal by Example book
☆24Updated 7 years ago
Alternatives and similar repositories for MBEsample-code:
Users that are interested in MBEsample-code are comparing it to the libraries listed below
- A very simple app for editing SceneKit materials☆27Updated 5 years ago
- CoreImageConvolutionExplorer☆25Updated 7 years ago
- SceneKit Depth of Field Demonstration☆26Updated 9 years ago
- An introduction to image processing with Metal and Swift☆17Updated 9 years ago
- A Swift application that renders an OpenGL ES shader to a quad on a Raspberry Pi☆33Updated 9 years ago
- An interactive playground showing how to use Metal compute kernels.☆91Updated 3 years ago
- Alternate lighting models using custom SCNProgram for SceneKit☆34Updated 10 years ago
- CIFilter / CIKernel based fluid dynamics☆28Updated 6 years ago
- A path tracer for photorealistic rendering written in Swift☆19Updated 7 years ago
- Math, Vector and Matrix library in Swift☆37Updated 9 years ago
- ☆45Updated 4 years ago
- Model I/O import an architectural STL 3D model.☆16Updated 9 years ago
- A Swift framework for dealing with physical units and dimensioned numbers.☆42Updated 3 years ago
- Swift Playground with logging disabled, enabling much faster performance☆48Updated 8 years ago
- Lorenz Attractor in Swift & Metal☆41Updated 7 years ago
- Metal based particle system influenced by iPad camera☆103Updated 6 years ago
- Experiment with scene kit and swift☆20Updated 9 years ago
- Using MultipeerConnectivity and CoreMotion to allow an iPhone to act as a 3D mouse for an iPad app☆68Updated 7 years ago
- Working example of SCNTechnique and Metal☆58Updated 7 years ago
- This playground demonstrates how to perform physics collision detection using Swift and Sprite Kit.☆32Updated 6 years ago
- Example of how to put a gradient over a sprite in SpriteKit.☆22Updated 8 years ago
- Some playgrounds to better understand UIBezierPaths and how to use them.☆26Updated 8 years ago
- Post Processing Effects using iOS10 SceneKit☆20Updated 8 years ago
- A Swift Library to Aid in the Creation of Custom Geometry for SceneKit (OS X)☆20Updated 9 years ago
- Implementation of EventDispatcher pattern using Swift Protocol Extensions☆18Updated 9 years ago
- Swift extensions for Linear Algebra with SceneKit☆54Updated 7 years ago
- vImage / Accelerate convolution filter in Swift☆14Updated 9 years ago
- An implementation of my Metal ParticleLab component for OS X 10.11 and iOS 9☆57Updated 9 years ago
- A live editing environment for Apple's Metal MSL shader libraries☆46Updated 7 years ago
- A simple implementation of Craig Reynolds' 1986 flock behaviour using SceneKit and Swift☆23Updated 7 years ago