bzgeb / PlaceObjectsTool
An example Unity editor tool to streamline placing objects in the scene.
☆19Updated 3 years ago
Related projects: ⓘ
- ☆12Updated 4 years ago
- A halftone shader created with Shader Graph for use in the Universal Render Pipeline☆27Updated 2 years ago
- Library of procedural generation code for use in Unity☆47Updated last year
- General Utilities for Unity☆25Updated 5 months ago
- Applies Preset to folders and objects☆42Updated last year
- Simple tool for baking blob shadow textures in Unity!☆20Updated 6 months ago
- Infinite islands generation☆21Updated 5 years ago
- A simple Unity editor tool of procedural mesh generating, modifying and exporting.☆49Updated last year
- Procedurally generates UI panels with rounded corners☆13Updated 4 years ago
- Gets rid of garbage allocations for numerical clocks, counters etc. Recommended for mobile VR/AR/XR.☆15Updated 2 years ago
- A quick way to download and import your favorite Unity Asset Store assets all at once.☆20Updated 8 months ago
- A refactored skin shader for Unity's Built-In Render Pipeline, with tesselation and displacement.☆14Updated last year
- Procedural generation of 3D maps with snappable meshes☆28Updated last year
- Series of classes to solve simultaneous equations for c# along with an AI example of its use☆29Updated 5 years ago
- A procedural node based tool for Unity engine☆28Updated last year
- Unity tool to pack texture assets via any custom material/shader.☆31Updated 2 years ago
- Sketches done with the Shapes library☆18Updated 4 years ago
- Conditional Reaction Sequence Runner for Unity☆13Updated 11 months ago
- http://wiki.unity3d.com/index.php/MirrorReflection4 modified to support to unity default Quad.☆19Updated 5 years ago
- An example Unity asset processor that automatically imports colliders.☆19Updated 2 years ago
- Text typing effect for Unity uGUI Text components☆11Updated 3 years ago
- Processing-like API for Unity. Built on top of the Shapes vector graphics library☆27Updated 3 months ago
- A simple script that you should attach to a plane with a box trigger collider to have stuff float in the trigger. Simulates water float/ …☆16Updated 6 months ago
- ☆22Updated this week
- ☆15Updated this week
- A free unity noise library☆17Updated last year
- Simple tweening for any data, akin to AnimationCurve & Gradient☆36Updated 2 years ago
- ☆13Updated 4 years ago
- Packaged editor extension reusable accross projects.☆10Updated 7 months ago
- Reactive node system for Unity☆43Updated 5 months ago